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sequencer-and-cinematics

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Atualizado27 de maio de 2026 às 03:49

Create and drive Unreal Engine cinematics from C++ — ULevelSequence (the cinematic asset), ALevelSequenceActor (the level-placed container), ULevelSequencePlayer (CreateLevelSequencePlayer, Play, Stop, PlayLooping, SetPlaybackPosition, OnFinished), possessables vs spawnables, runtime binding overrides (SetBinding/SetBindingByTag), track and MovieScene concepts, Cine Camera (UCineCameraComponent, ACineCameraActor — filmback, focal length, aperture, focus), Camera Cuts track, and Movie Render Queue for high-quality offline output. Use when triggering or controlling a cutscene at runtime, overriding sequence bindings for dynamic actors, reacting to sequence-end events, animating a film-style camera, firing gameplay callbacks from an event track, or rendering frames with the Movie Render Pipeline.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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