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KimPlaybit
Perfil de criador do GitHub

KimPlaybit

Visão por repositório de 27 skills coletadas em 3 repositórios do GitHub.

skills coletadas
27
repositórios
3
atualizado
2026-06-06
explorador de repositórios

Repositórios e skills representativas

galaxy-ui-and-dialogs
Desenvolvedores de software

Dialog and dialog control creation, XML frame hookup, hero/upgrade selection panels, scoreboard panels, dialog events, HUD messages, localized text, minimap pings, and the SSF hooked-frame UI pattern in Galaxy script. Use when building or updating any in-game UI such as dialogs, buttons, labels, images, portraits, click handlers, or player-visible messages. Do not use for actor-based visuals (use galaxy-actor-and-visuals).

2026-06-06
sc2data-units-abilities
Desenvolvedores de software

SC2 Data Editor — Units, Abilities, Movers, Turrets, Requirements, and Races in XML. Use when creating or modifying units (CUnit/CUnitHero), abilities (CAbilEffectTarget, CAbilEffectInstant, CAbilResearch, etc.), movement (CMover), turrets (CTurret), or tech requirements in GameData XML files. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for Actors/visuals (use sc2data-actors-visuals), damage/effects (use sc2data-effects-weapons), or Galaxy scripting (use the galaxy-* skills).

2026-04-03
sc2-units-reference
Desenvolvedores de software

StarCraft II unit catalog reference — editor IDs, races, attributes, and roles for all multiplayer units and structures across Wings of Liberty, Heart of the Swarm, and Legacy of the Void. Also covers campaign-only units and all 18 co-op commanders with their race, hero unit IDs, and signature units. Use when you need to know the correct catalog/Galaxy type ID for a unit (e.g. "SiegeTank", "HighTemplar", "BroodLord"), or when checking a unit's race, classification, expansion of origin, or which commander a unit belongs to. Referenced by sc2data-units-abilities, galaxy-units-and-groups, sc2data-actors-visuals, and sc2data-effects-weapons.

2026-04-03
galaxy-units-and-groups
Desenvolvedores de software

Unit creation, properties, behaviors, abilities, XP/leveling, unit groups, orders, death/kill events, custom values, and cargo in Galaxy script. Use when creating units, modifying HP/shields/energy, adding behaviors, issuing orders, querying or iterating unit groups, handling level-up events, or listening for unit death. Do not use for the AI that controls units (use galaxy-ai-and-techtree).

2026-04-01
galaxy-game-systems
Desenvolvedores de software

Bank save/load, spawner and wave systems, jungle/camp respawn, resource rewards, hero revive/death, tech tree upgrades, and game attribute lobby options in Galaxy script. Use when implementing persistent data storage, enemy wave spawners, neutral camp respawn timers, kill resource rewards, or player revive logic. Do not use for AI wave behavior (use galaxy-ai-and-techtree) or UI (use galaxy-ui-and-dialogs).

2026-04-01
sc2-localization-and-text
Intérpretes e tradutores

StarCraft II localization and text files — GameStrings.txt, GameHotkeys.txt, ObjectStrings.txt, and TriggerStrings.txt across xxXX.SC2Data/LocalizedData folders. Use when adding, auditing, fixing, or translating localized text keys; checking missing translations; validating blank values, malformed lines, duplicate keys, or missing locale files; and maintaining hotkeys/text consistency across languages. Use the Localization Editor SC2 KSP tool and its CLI when available.

2026-04-01
sc2data-actors-visuals
Desenvolvedores de software

SC2 Data Editor — Actors, visual effects, animations, sounds, and the actor event system in XML. Use when creating or modifying CActorUnit, CActorModel, CActorAction, CActorSound, CActorBeam, CActorSite, or any <On Terms="..." Send="..."/> event wiring. Covers actor creation, parent types, aliases, macros, death arrays, sound arrays, and all common actor messages. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for game logic/damage (use sc2data-effects-weapons) or unit/ability data (use sc2data-units-abilities). Actors are client-side only — they cannot affect gameplay.

2026-03-30
sc2data-behaviors-validators
Desenvolvedores de software

SC2 Data Editor — Behaviors (buffs, debuffs, auras, timers) and Validators (conditional tests) in XML. Use when creating or modifying CBehavior* (buff, attribute modifier, unit tracker, reveal) or CValidator* (unit type, unit order, comparison, combine) entries. Also covers behavior stacking, duration, Vitals modification, and how validators gate effects, abilities, and behaviors. Always consult the catalogsData.xsd schema for exact fields and structure — do not assume unsupported fields exist. Do not use for applying a behavior via an effect (use sc2data-effects-weapons) or actor visuals tied to a behavior (use sc2data-actors-visuals).

2026-03-30
Mostrando as 8 principais de 20 skills coletadas neste repositório.
galaxy-game-systems
Desenvolvedores de software

Bank save/load, spawner and wave systems, jungle/camp respawn, resource rewards, hero revive/death, tech tree upgrades, and game attribute lobby options in Galaxy script. Use when implementing persistent data storage, enemy wave spawners, neutral camp respawn timers, kill resource rewards, or player revive logic. Do not use for AI wave behavior (use galaxy-ai-and-techtree) or UI (use galaxy-ui-and-dialogs).

2026-03-24
galaxy-units-and-groups
Desenvolvedores de software

Unit creation, properties, behaviors, abilities, XP/leveling, unit groups, orders, death/kill events, custom values, and cargo in Galaxy script. Use when creating units, modifying HP/shields/energy, adding behaviors, issuing orders, querying or iterating unit groups, handling level-up events, or listening for unit death. Do not use for the AI that controls units (use galaxy-ai-and-techtree).

2026-03-24
sc2data-actors-visuals
Desenvolvedores de software

SC2 Data Editor — Actors, visual effects, animations, sounds, and the actor event system in XML. Use when creating or modifying CActorUnit, CActorModel, CActorAction, CActorSound, CActorBeam, CActorSite, or any <On Terms="..." Send="..."/> event wiring. Covers actor creation, parent types, aliases, macros, death arrays, sound arrays, and all common actor messages. Do not use for game logic/damage (use sc2data-effects-weapons) or unit/ability data (use sc2data-units-abilities). Actors are client-side only — they cannot affect gameplay.

2026-03-24
sc2data-behaviors-validators
Desenvolvedores de software

SC2 Data Editor — Behaviors (buffs, debuffs, auras, timers) and Validators (conditional tests) in XML. Use when creating or modifying CBehavior* (buff, attribute modifier, unit tracker, reveal) or CValidator* (unit type, unit order, comparison, combine) entries. Also covers behavior stacking, duration, Vitals modification, and how validators gate effects, abilities, and behaviors. Do not use for applying a behavior via an effect (use sc2data-effects-weapons) or actor visuals tied to a behavior (use sc2data-actors-visuals).

2026-03-24
sc2data-effects-weapons
Desenvolvedores de software

SC2 Data Editor — Effects, Weapons, Upgrades, and the damage chain in XML. Use when creating or modifying CEffect* (damage, search, apply behavior, launch missile, set), CWeapon, CUpgrade, or the full chain from weapon through to damage application. Also covers TargetFind, TargetSort, and Footprints. Do not use for actors/visuals (sc2data-actors-visuals) or unit/ability containers (sc2data-units-abilities).

2026-03-24
sc2data-units-abilities
Desenvolvedores de software

SC2 Data Editor — Units, Abilities, Movers, Turrets, Requirements, and Races in XML. Use when creating or modifying units (CUnit/CUnitHero), abilities (CAbilEffectTarget, CAbilEffectInstant, CAbilResearch, etc.), movement (CMover), turrets (CTurret), or tech requirements in GameData XML files. Do not use for Actors/visuals (use sc2data-actors-visuals), damage/effects (use sc2data-effects-weapons), or Galaxy scripting (use the galaxy-* skills).

2026-03-24
Mostrando 3 de 3 repositórios
Todos os repositórios foram exibidos