com um clique
mmo
mmo contém 7 skills coletadas de Kyoril, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Inspects, designs, validates, exports, and applies MMO spell data for F:\\mmo using the live protobuf project files. Use when creating a new spell, editing an existing spell, reviewing aura or proc behavior, checking race or class restrictions, or tracing spell dependencies such as items, visualizations, categories, proficiencies, and starting spell sources.
Inspect, design, implement, and validate this MMO project's native game UI built from XML layouts, Lua behavior, Frame UI C++ renderers and bindings, localized strings, and HTEX assets. Use when creating or modifying files under data/client/Interface, diagnosing frame state or anchoring problems, wiring mmo_client or frame_ui Lua APIs, adding UI textures, or polishing in-game layout and interaction UX.
Design balanced MMO game items, generate or edit live protobuf-backed item and item-display data in F:\mmo, and create matching imported HTEX item icons from generated 128x128 PNG art. Use whenever the user asks to create, design, edit, import, or generate any item, weapon, armor piece, shield, accessory, bag, consumable, potion, food, quest item, crafting material, ammunition, or other in-game equipment, including terse requests such as "make me a sword" or "I need a potion".
Fetch new crash reports, symbolicate the oldest unhandled one, and attempt a fix on a branch (one per run).
Inspects, designs, validates, exports, and applies MMO creature and NPC data for F:\mmo using the live protobuf project files. Use when creating or editing questgivers, vendors, trainers, civilians, hostile creatures, bosses, loot-bearing enemies, faction setups, gossip-driven NPCs, or creature map spawns.
Inspect, preview, describe, create, or modify this MMO project's HTEX textures, HMAT material graphs, HMF material functions, and HMI material instances. Use for texture metadata or PNG previews; material node/pin/property analysis; shader and deferred-rendering reasoning; terrain material tuning; JSON export and validation; HMI override edits; or conservative HMAT graph edits that must preserve compiled chunks.
Inspects, designs, validates, exports, and applies MMO quest data for F:/mmo using the live protobuf project files. Use when creating or editing single quests, building or extending quest chains, wiring questgivers and turn-in NPCs, authoring exploration or scripted quest flows, balancing quest rewards, or fixing broken quest dependencies.