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game-systems-design

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Atualizado15 de junho de 2026 às 12:47

Systems-designer skill for producing mechanics and systems specs at studio altitude — verbs, inputs/outputs, feedback, failure-states, counter-play, teaching scenarios, difficulty scaling, systemic interactions, combat math, status-effect stacking, the economy of attention, emergence, and exploit-resistance. Read this before designing any mechanic or system. Invoked by The Systemsmith and The Duelist. Complements the engineering-side game-design mechanic-spec template in pair-programmer by adding the systems-interaction and combat-math layers studios use to find emergence and exploits before they ship.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

SKILL.md
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