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build-mesh

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Atualizado10 de junho de 2026 às 23:20

Generate a 3D mesh, model, or asset for a Lens — build, create, or make props, characters, scenery. Four peer backends chosen per asset: SPECS text-to-3D (static default — best texture fidelity, async minutes-long jobs), FAST3D (faster static AI props), code-authored MeshBuilder via the mesh-builder-scripting skill (articulated, animated, parametric TypeScript content), and Blender voxel (blocky aesthetic; the only source of rigged GLBs). GLB backends return the file plus AABB metadata so the caller can size colliders and place the mesh in the world.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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