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game-rendering

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Atualizado30 de junho de 2026 às 14:12

You MUST consult this skill when reasoning about 3D rendering pipelines — coordinate spaces (model/world/view/clip/screen), perspective vs orthographic projection, affine transformations, triangle rasterization, barycentric coordinates, z-buffering, backface and frustum culling, UV mapping with perspective-correct interpolation, and lighting models (flat, Phong, multi-light blending). Also trigger when implementing a software renderer, debugging projection issues, or reasoning about what a GPU does internally. NOT for shader implementation in a specific engine (see godot-shader). NOT for art direction or visual legibility (see game-visuals). NOT for engine-specific renderer configuration.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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