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crewrift-optimization

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Atualizado25 de junho de 2026 às 00:18

Crewrift-specific grounding for the optimizer loop — scoring constants, role-by-color census, the trace.db artifact schema and server_tick replay join, .bitreplay reconstruction via the Nim simulator, fetch/build/submit commands, CREWBORG_* trace flags, the -100 disconnect taint rule, map/navigation facts, and the replay viewer. Use when optimizing a Crewrift policy (e.g. crewborg) and you need the game's concrete commands, schema, and constants.

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