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shader-edsl-graphics

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Atualizado16 de maio de 2026 às 14:55

Graphics pipeline reference for the rendiation shader EDSL. Covers GraphicsShaderProvider, vertex/fragment stages, semantics (built-in and custom), resource binding (textures, buffers, samplers), render targets, and common graphics recipes. Use when building vertex+fragment shader pipelines. Depends on shader-edsl-core for the stage-agnostic language primitives and shader-edsl-binding-and-typed-container for resource binding.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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