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MapleClaude

MapleClaude contém 19 skills coletadas de MujyKun, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
19
Stars
14
atualizado
2026-05-26
Forks
4
Cobertura ocupacional
2 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

authentic-ui-rebuild
Desenvolvedores de software

Use when the user wants a placeholder/custom UI overlay replaced with the authentic v95 client version sourced from the WZ assets + IDA database — phrases like "not the custom overlay", "not the placeholder", "we have a custom overlay right now, but it's not authentic", "authentic v95", "authentic [stat/inventory/equip/chat/skill/quest/family/system menu/NPC dialog/channel select/character profile/key config/buddy/party/guild/alliance/blacklist] window", "rebuild [UI] 1:1 from the IDB", "look up CUI[X] and rebuild it 1:1", "fix [UI screen] to match the IDB", "look into the proper IDB implementation", "use the natural UI and proper icons", "should reuse the [UIWindow*.img/...]", "look into the IDB for the proper [UI]". Walks the WZ subtree identification → `CUI*` class decompile via `ida-lookup` → coordinate extraction → C# rebuild loop. For full-screen rebuilds it escalates to the `v95-ui-rebuilder` agent; for origin extraction to the `ui-origin-finder` agent. Triggers ONLY for UI that exists in the original

2026-05-26
autonomous-phase
Desenvolvedores de software

Use when the user explicitly hands off the phase queue and wants Claude to pick the next item from `docs/roadmap.md` and run it to completion, then loop — phrases like "continue with the next phase", "do the next phase", "do the next phase from the readme", "continue with the phases", "continue with the phases to be implemented from the readme", "auto-implement the rest of the phases", "on auto mode dont ask me about anything", "im going to bed", "keep going on the roadmap", "keep going", "auto-run the roadmap". Reads `docs/roadmap.md` for the next un-shipped phase, plans, implements (delegating to `authentic-ui-rebuild`, `ingame-feature`, `wz-audio-bind`, `wz-subsystem-research`, packet skills as needed), tests, and ships via `ship-pr` — which still asks for per-commit approval per CLAUDE.md (no blanket auto-commit). Loops to the next phase until interrupted, roadmap exhausted, or three consecutive failures. Triggers NOT for a single mid-flight task (just keep working) and NOT for short replies like "continu

2026-05-26
ida-lookup
Desenvolvedores de software

Use when the user wants a single v95 client class, function, struct, or constant looked up — phrases like "look into the IDB", "look into the IDB for X", "reference the IDB", "look up CXxx", "look in the idb", "check the IDB for", "investigate it with the idb", "look into how the v95 client does X", "look into the proper IDB implementation", "find the function that does Y", "decompile CUI[X]", "the IDB for the proper [Y]", or anywhere the user implies "go ask the IDA database what the real client does here". Drives the live `ida-pro/idalib` MCP via `idb-bind`, runs the standard lookup_funcs → decompile → xrefs recipe, and surfaces a paraphrased answer with translated constants / coordinates / formulas — never the .i64 path, never raw decompiled C++ blocks pasted into committed files. Triggers ONLY for single-symbol queries; NOT for full WZ subsystem sweeps (use `wz-subsystem-research`) and NOT for full UI screen rebuilds (use `authentic-ui-rebuild`, which itself calls into this skill).

2026-05-26
ingame-feature
Desenvolvedores de software

Use when the user wants a player or world feature implemented end-to-end (packets + animation + WZ assets + state) — phrases like "implement [combat / death / drop / pickup / NPC click / emotion / facial expression / damage / attack / knockback / tombstone / revive / collision / aggro / mob movement / loot / level up]", "research how a player dies", "ensure when the player's HP reaches 0 he dies", "we need to be able to hit mobs", "mobs should X when Y", "player should X when Y", "when [event] happens, [response]", "mob death animation", "drop to the ground", "pick it up should fly into the character", "play the mob's sounds when hit", "introduce facial expressions", "we want emotions when F1-F7 is pressed", or similar full-feature requests that cut across the packet layer + the IDB animation logic + the WZ assets + the runtime state. Coordinates calls into `client-packet-author`, `server-packet-mirror`, `ida-lookup`, `wz-audio-bind`, and `wz-subsystem-research`. Triggers NOT for UI windows alone (`authentic-

2026-05-26
layering
Desenvolvedores de software

Use when the user reports — or wants to enforce — that an NPC, mob, character, or drop is rendering on the wrong z-layer relative to a map's tiles/objs/trees — phrases like "layering", "z-index", "z-order", "z order", "render order", "the player goes behind/in front of [the tree/the object/the platform]", "draw order is wrong", "entity is in the wrong layer", "obj covers the player", "tree is behind the mob", "foothold layer", "make NPCs/mobs/characters layer-aware", "honor the v95 layer model", "draw on the correct layer", "behind the [obj/wall/decoration]". Owns the 8-layer + per-layer-z draw model documented in `docs/map-wz.md`, the foothold→entity-layer mapping, and the canonical per-layer entity draw order used by `GameStage.DrawEntitiesAtLayer`. Triggers NOT for parallax-back sort order (that's the `back/front` flag inside `FieldScene.DrawBacks`) and NOT for shader depth-buffer questions (we are 2D — no real depth buffer).

2026-05-26
layout-tune
Desenvolvedores de software

Use when the user wants to nudge an already-rendered UI element by a small amount — phrases like "move it [N]px [direction]", "move it 3px down", "lower it like 3px", "move it 2 pixels to the right, 4 down", "icon too high", "icon too low", "the [element] is wrong [direction]", "needs to be a bit higher", "needs to be a bit lower", "nudge [element]", "position is wrong", "the position is off", "needs to be [N]px [direction]". Redirects the user to the live debug overlay (`watch.ps1` + `MAPLECLAUDE_DEBUG=1`) for tuning without rebuild, and only when overlay tuning isn't possible, makes the smallest constant-edit in the right Stage/UI file. Triggers ONLY for nudging an existing element; NOT for adding new UI (use `authentic-ui-rebuild`) and NOT for reading WZ origins from scratch (use `ida-lookup` or the `ui-origin-finder` agent).

2026-05-26
wz-audio-bind
Desenvolvedores de software

Use when the user wants a sound or music clip from `Sound.wz` wired to a runtime event — phrases like "play [X] sound", "play the BGM", "play the BGM from Sound.wz", "BGM from Sound.wz of maps", "mob sounds when it gets hit", "play the mob's sounds", "audio for [Wizet/Nexon/Title/login]", "Bgm for [Wizet/Nexon]", "play the map's BGM", "Sound.wz/[node]", or any reference to binding a Sound.wz node to a play trigger (map BGM swap on `SetField`, mob hit/die SFX, UI clicks, login map BGM, drop/pickup SFX). Locates the right Sound.wz subtree, identifies the trigger site, wires through the project's MonoGame audio service in `src/MapleClaude/Audio/` (XAudio2 — NOT BASS). Triggers NOT for WZ binary decode work (that's `wz-reader`) and NOT for inventing new sound effects with no Sound.wz source.

2026-05-26
wz-explore
Desenvolvedores de software

Use when the user wants to see what nodes / fields / actions a WZ subsystem can contain, or which entries have a specific optional capability — phrases like "what nodes does X have", "which mobs have a `jump` node", "all possible nodes for a mob", "what action nodes can a mob have", "find every item with a `req` block", "show me every field under one mob", "what optional fields exist on a skill", "enumerate the WZ structure of Y". Drives the `tools/wz-explorer/wz_explorer.py` script (which wraps `tools/wz-dump`) to surface the WZ structure as JSON. Triggers ONLY for *read-only* exploration; for gap auditing against the C# client use `wz-gap-audit`, for implementing missing capabilities use `wz-gap-implement`, for a full typed-model sweep use `wz-subsystem-research`.

2026-05-26
wz-gap-audit
Desenvolvedores de software

Use when the user wants to know what WZ nodes/fields exist in a subsystem that the C# client doesn't read yet — phrases like "what's missing in our client", "what wz nodes are we not handling", "what are we missing for mobs", "what fields aren't we using", "audit our mob coverage", "what's not implemented yet on items", "compare WZ to our client", "see the full overview, what may be missing", "find unread WZ nodes", "are we using everything from X.wz". Pairs the `wz-explore` output (union of WZ nodes seen in the WZ) with grep over the matching C# service / Info file to produce a diff of *unread* nodes ranked by frequency. Output names the specific files and shows what's wired vs not. Triggers ONLY for the audit pass; for actually wiring the missing nodes use `wz-gap-implement`.

2026-05-26
wz-gap-implement
Desenvolvedores de software

Use when the user wants to actually wire up WZ nodes/fields/actions that the C# client doesn't read yet — phrases like "implement the missing wz nodes", "wire up the `jump` node for mobs", "add `chase` to MobInfo", "implement the missing nodes that aren't being used", "now implement the gaps", "add the unread fields we found", "fix the missing wz capabilities", "expose `<field>` on `<X>Info`". Expects either a specific gap (e.g. "implement `info/jump` on MobInfo") or a list from a prior `wz-gap-audit` run. Wires the WZ node into the typed C# model + service + any runtime consumer, builds, and runs the relevant tests. Triggers NOT for the audit pass itself (use `wz-gap-audit`) and NOT for inventing new fields with no WZ source.

2026-05-26
wz-subsystem-research
Desenvolvedores de software

Use when the user asks to research / map / build a typed C# model for a WZ subsystem — phrases like "research Item.wz", "do a Mob.wz-style sweep on Skill.wz", "build the full attribute reference for Map.wz", "what's in Quest.wz", "expand <X>Info to all fields", or any reference to enumerating every WZ node a subsystem uses. Performs the same Kinoko+IDB cross-reference sweep used to produce `MobInfo` / `docs/mob-wz.md` for Mob.wz, so future combat / AI / drop / visual work doesn't need to re-introduce concepts. Triggers ONLY for full-subsystem sweeps (20+ fields); for one-off node lookups use `Grep` / `Read` directly.

2026-05-26
ship-pr
Desenvolvedores de software

Use when the user wants the current branch's work shipped through the full commit → push → PR → merge sequence — phrases like "commit, pr, merge", "commit, push, PR, merge", "go ahead commit pr and merge", "go ahead push pr and merge", "commit and push everything", "create the PR and merge", "open a PR", "ship it", "auto merge", "auto-merge", "commit, push, open a PR, and merge to master", "go ahead push open a pr and merge". Runs the privacy guard first, drafts the standard MapleClaude PR template (Summary / Test plan / Risk assessment / Recommendation), and ALWAYS asks for explicit commit-message approval before running `git commit` per CLAUDE.md. Triggers NOT for read-only inspection (`git status` / `git log` / `git diff`) and NOT for force-pushes or master-direct pushes.

2026-05-26
idb-bind
Desenvolvedores de software

Use when you need the v95 IDA database (the ida-pro/idalib MCP) to decompile/look up an original-client function but it may be unavailable — busy/locked by another IDA GUI or idalib session, or the MCP server is disconnected. Binds the database, or waits in the background until it frees and then continues. Owns the canonical procedure for binding the locked .i64 (free check, background wait, copy-to-temp fallback, alignment verification). Never prints or commits the local .i64 path.

2026-05-25
disasm-lookup
Desenvolvedores de software

Use when an answer would benefit from looking up an original v95 client function or class by name. Resolves the symbol through a machine-local, gitignored reference index defined in CLAUDE.local.md. Never prints, quotes, or commits the local absolute paths it reads from. Surfaces only the conceptual content of the resolved snippet (paraphrased), never the path or filename.

2026-05-23
client-packet-author
Desenvolvedores de software

Use when authoring an outgoing client→server packet in MapleClaude.Net. Triggers on phrases like "send a packet", "client request for X", "add a C→S packet", or any reference to an InHeader entry. Locates the upstream Kinoko InHeader entry and the matching server-side handler, then generates a C# encoder in the calling Stage that writes fields in the order the server reads them.

2026-05-21
crypto-validator
Analistas de garantia de qualidade de software e testadores

Use when editing any file under src/MapleClaude.Net/Crypto/ or when investigating a packet desync. Triggers on references to AES, Shanda, IV, IGCipher, InnoHash, packet cipher, or header XOR. Ensures the C# pipeline produces byte-identical output to the upstream Kinoko Java reference using the known-vector tests in MapleClaude.Net.Tests.

2026-05-21
opcode-sync
Desenvolvedores de software

Use when upstream Kinoko's InHeader.java or OutHeader.java has new or renamed opcodes and src/MapleClaude.Net/Packet/OpCodes.cs needs to follow. Triggers on phrases like "sync opcodes", "regen opcodes", "OpCodes.cs is out of date", or after pulling Kinoko upstream.

2026-05-21
server-packet-mirror
Desenvolvedores de software

Use when implementing a server→client opcode handler in MapleClaude.Net. Triggers on phrases like "implement opcode X", "handle a new server packet", "add a S→C handler", or any reference to an OutHeader entry. Locates the upstream Kinoko OutHeader entry and packet builder, then generates a matching C# decoder skeleton in src/MapleClaude.Net/Handlers/ that reads fields in the same order the server writes them.

2026-05-21
wz-reader
Desenvolvedores de software

Use when editing files under src/MapleClaude.Wz/ or answering any question about the GMS v95 WZ binary format — PKG1 header, version hash, AES string crypt (cryptAscii / cryptUnicode), compressed-int encoding, UOL nodes, canvas decompression (LZ4 / Deflate). Cross-references the C# port against the upstream Kinoko Java reader.

2026-05-21