com um clique
yeticlaw-studio
yeticlaw-studio contém 51 skills coletadas de ntreadway, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Generate images using Gemini. Use for concept art, icons, sprites, textures, backgrounds, character art.
Visual style guide, art briefs and Unity asset review specifications
Visual style guide, art briefs and Unity asset review specifications
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
Writes a punchy 2-sentence game concept summary
Creative vision, tone, aesthetic decisions and MDA review for game projects
Unity C# core infrastructure, save systems and Addressables code generation
Game mechanics design, GDD writing and MDA framework analysis
Unity C# player mechanics, movement and combat code generation
Level layouts, player flow, pacing and encounter design
Generates core gameplay mechanics for a game concept
Meshy.ai API wrapper for 3D model generation — only executes after asset-approver approval
Story structure, character arcs and narrative design documentation
Game brief creation, sprint planning and cross-department coordination
Test plans, bug reports and regression checklists for game features
Audio identity, FMOD event design and adaptive music system planning
Defines the visual style and aesthetic for a game
Data-driven economy, progression and interconnected game systems design
Unity shaders, VFX Graph and asset import pipeline code generation
Unity C# architecture decisions, coding standards and technical review (code-gen)
TypeScript Three.js game developer and asset orchestrator for VIVERSE WebGL platform
Unity UI Toolkit, HUD, menus and accessibility code generation
Deep Unity expertise for packages, editor scripting and render pipeline issues
Game world lore, factions, geography and world bible documentation
Game dialogue, UI copy, item descriptions and character voice writing
Three.js game builder for YetiClaw Pi. Generates a game-config.json that plugs into a pre-built engine template. Selects the best matching template for the game genre, or builds a minimal custom one if no template fits. Use for any /threejsdev task.
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
Budget gate for Nano Banana 2 and Meshy API calls — requires explicit human approval before any paid generation
Writes a punchy 2-sentence game concept summary
Creative vision, tone, aesthetic decisions and MDA review for game projects
Outreach emails for game dev, AI integration and AI app development clients
Unity C# core infrastructure, save systems and Addressables code generation
Game mechanics design, GDD writing and MDA framework analysis
Unity C# player mechanics, movement and combat code generation
Level layouts, player flow, pacing and encounter design
Generates core gameplay mechanics for a game concept
Meshy.ai API wrapper for 3D model generation — only executes after asset-approver approval
Story structure, character arcs and narrative design documentation
Game brief creation, sprint planning and cross-department coordination
Test plans, bug reports and regression checklists for game features