Initialize Unity project and configure URP/Post Processing. Use when starting a new project, setting up URP pipeline, configuring post processing, or creating folder structure.
Idioma do texto original: japonês
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Initialize Unity project and configure URP/Post Processing. Use when starting a new project, setting up URP pipeline, configuring post processing, or creating folder structure.
Idioma do texto original: japonês
Diagnose and fix Unity C# compilation errors. Use when compilation fails, CS error codes appear, Unity_GetConsoleLogs shows errors, or user asks to fix compile errors.
Idioma do texto original: japonês
Manage Unity scenes, GameObjects, and components through Unity MCP. Use when building scenes, placing objects, setting up hierarchy, creating materials, or when user asks to construct or modify a scene.
Idioma do texto original: japonês
Unity C# coding standards and best practices reference. Use when writing MonoBehaviour scripts, creating C# classes, reviewing Unity code, or when user asks about naming conventions, component patterns, or code quality.
Idioma do texto original: inglês
Run and analyze Unity tests via Unity MCP. Use when running EditMode or PlayMode tests, creating test scripts, analyzing test failures, or when user asks to test code.
Idioma do texto original: japonês