com um clique
ios-swiftui-design-language
A native-first SwiftUI design language for building consistent, premium iOS app UI — a dark-first, image-forward, softly-rounded aesthetic (inspired by apps like Luma) expressed almost entirely through native SwiftUI components. Use this skill for any UI/UX work in a SwiftUI/iOS project: (1) Building new screens, views, or components, (2) Redesigning or restyling existing screens, (3) Refactoring ad-hoc styling into reusable design tokens, (4) Reviewing UI for visual consistency, (5) Implementing dark interfaces with materials/Liquid Glass, navigation stacks, tab views, lists, toolbars, buttons, search, sheets, empty states, hero headers, chips, and avatar groups. The guiding rule is NATIVE FIRST: reach for built-in SwiftUI components and modifiers before writing any custom view, and only build a custom component when the platform genuinely can't express the design. Trigger when the user mentions UI, design, styling, layout, theming, redesign, restyle, refactor the UI, design consistency, or "make it look goo
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