Use when a user describes how an Orion or Unreal Engine game framework module, plugin, subsystem, UI layer, gameplay feature, or tool should be used and Codex must inspect local project plus engine source, extract portable implementation guidance, and create or update repo-local Skills under .agents/skills without project names, absolute paths, or machine-specific assumptions. Also use when consolidating repo-local Skills, choosing whether to merge a narrow Skill into an existing Skill, or enforcing Skill naming rules such as unreal-* for Unreal source/API guidance and orion-* for Orion framework guidance.
Instalação
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
Use when a user describes how an Orion or Unreal Engine game framework module, plugin, subsystem, UI layer, gameplay feature, or tool should be used and Codex must inspect local project plus engine source, extract portable implementation guidance, and create or update repo-local Skills under .agents/skills without project names, absolute paths, or machine-specific assumptions. Also use when consolidating repo-local Skills, choosing whether to merge a narrow Skill into an existing Skill, or enforcing Skill naming rules such as unreal-* for Unreal source/API guidance and orion-* for Orion framework guidance.
Orion Framework Skill Authoring
本 Skill 用于把框架作者口述的模块用法、真实项目源码、插件源码和 Unreal Engine 源码,沉淀成面向其他开发者和 AI 工具的通用 Skill。
Core Workflow
先听用户说明模块用法:确认模块目标、典型调用方式、希望 AI 生成的代码类型、面向 C++ 还是 Blueprint、哪些内容属于可发布框架能力。
再读源码:检查 .uproject、.uplugin、Source/**、Plugins/**、Config/**、相关 *.Build.cs、调用点和父类实现;需要写代码或解释 Unreal API 时同时使用 unreal-source-code-navigator。