Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.
Instalação
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.