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orion-pso-caching

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Atualizado8 de julho de 2026 às 23:13

Use when packaging, collecting, converting, validating, or troubleshooting Unreal Engine 5.8 PSO shader caches in this Orion project workflow: PSO Precaching, bundled PSO caches, ShaderPipelineCache, PSOPrecache, CollectedPSOs, PipelineCaches, ShaderStableInfo .shk files, .rec.upipelinecache recordings, .spc generation, incremental PSO collection, specified-map PSO collection, -logPSO, -clearPSODriverCache, all-map/all-quality PSO roaming, startup shader compilation UI, abnormal-exit or desktop-switch relaunch causing apparent full startup PSO recompilation, or user requests such as 打包并收集着色器, 收集PSO, 增量收集PSO, 指定地图收集PSO, 收集着色器, PSO打包, 预编译着色器, 清除PSO缓存, 崩溃后重新编译全部着色器.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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