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gpui-builder

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Atualizado28 de maio de 2026 às 20:27

Complete guide for building GPU-accelerated desktop UI applications in Rust using GPUI — the hybrid immediate+retained mode framework powering the Zed editor. ALWAYS use this skill when the user mentions GPUI, gpui.rs, Zed UI framework, building a Rust GUI with GPU acceleration, or wants to create desktop apps in Rust with a Tailwind-like styling API. Also trigger when the user asks about Entities, Views, or Elements in a Rust GUI context, or wants to implement keyboard actions, async UI, custom canvas drawing, or testing in GPUI. If the user says "build me a Rust app with GPUI", "I want to use gpui", "how do I make a window in Rust", or asks about Zed's rendering architecture, use this skill immediately. Covers: architecture (Entities/Views/Elements), styling API, event/action system, async integration, custom canvas, testing, packaging, and comparison with iced/egui/slint.

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