Builds NUI interfaces for FiveM using React 18 + TypeScript + Vite + Tailwind CSS v3 + Zustand. Use when the user mentions NUI, interface, UI, menu, HUD, panel, overlay, React, Vite, Tailwind, or any in-game interface for FiveM — regardless of the backend…
FiveM development best practices for any framework (vRP, QBCore, Qbox, ESX). Covers performance, security, client/server communication, cache (cacheaside + client-side cache §2.1.1), cerberus (load balance, SafeEvent, SetCooldown), view-cache audit (§2.4),…
Develops resources for FiveM using vRP Creative Network with Lua. Covers Proxy/Tunnel system, Passport/Source/Datatable, inventory, money, groups, identity, database (oxmysql), events, and vRPEX compatibility. Use when the user works with vRP, Creative…
Develops resources for FiveM using the ESX Framework (Legacy). Covers resource creation, Core Object (ESX), xPlayer functions, Events, Callbacks, Items, Jobs, Database (oxmysql), and best practices. Use when the user works with FiveM, ESX, ESX Legacy, or…
Develops resources for FiveM using the QBCore Framework. Covers resource creation, Core Object usage, Player management, Callbacks, Events, Items, Jobs, Gangs, Database (oxmysql), and best practices. Use when the user works with FiveM, QBCore, Lua scripts for…
Develops resources for FiveM using the Qbox Project (qbx_core). Covers the exports-based API, bridge compatibility, Ox integration (ox_lib, ox_inventory), and best practices. Use when the user works with FiveM, Qbox, qbx_core, or mentions `exports.qbx_core`,…