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td-pops

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Atualizado22 de maio de 2026 às 05:31

Write GLSL compute shaders for TouchDesigner's POP (Point Operator) family — GLSL POP, GLSL Advanced POP, GLSL Copy POP, and GLSL Select POP. Use this skill whenever the user wants to create particle systems, point cloud manipulation, geometry processing, GPU-driven point simulations, instancing with GLSL, or any compute-shader work inside TouchDesigner's POP context. Trigger on mentions of GLSL POP, particle shader, point operator, compute shader for particles, point cloud GLSL, POP attributes, SSBO particle data, GLSL Copy POP, GLSL Advanced POP, or any request to manipulate points/vertices/primitives with GLSL in TouchDesigner.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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