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Repositório GitHub

orkid

orkid contém 9 skills coletadas de rygo6, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
9
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0
atualizado
2026-04-09
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0
Cobertura ocupacional
1 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

obt-build
Desenvolvedores de software

Answer questions about orkid's OBT build system, ork.build.py, CMake structure, module layout, ork.python environment, staging directories, pyext builds, and environment variables. Use when the user asks about building, compiling, CMake, or project structure.

2026-04-09
orklev2-ci
Desenvolvedores de software

Answer questions about orkid's ComputeInterface (CI), compute shader dispatch, indirect dispatch, SSBO binding for compute, memory barriers, image/sampler binding, dispatch phases, and PyTorch tensor integration. Use when the user asks about compute shaders, GPU compute, or dispatch.

2026-04-09
orklev2-compositor
Desenvolvedores de software

Answer questions about orkid's compositor system, CompositingData/Scene/Technique, render nodes (Forward/Unlit/Picking), post-FX nodes (ACES/HSVG/Bloom/User), output nodes (Screen/RtGroup/VR/File), presets (ForwardPBR/Unlit/Picking), RtGroup render targets, and Python compositor bindings. Use when the user asks about compositing, post-processing, render targets, or rendering presets.

2026-04-09
orklev2-lighting
Desenvolvedores de software

Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.

2026-04-09
orklev2-particles
Desenvolvedores de software

Answer questions about orkid's dataflow-based particle system, emitters (nozzle/ring/line/elliptical), forces (gravity/turbulence/vortex/drag/attractors), renderers (sprite/streak/light), particle materials, pool management, and Python particle bindings. Use when the user asks about particles, emitters, forces, or particle rendering.

2026-04-09
orklev2-pbr
Desenvolvedores de software

Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when the user asks about PBR, materials, IBL, environment maps, or material rendering.

2026-04-09
orklev2-renderer
Desenvolvedores de software

Answer questions about orkid's renderer/drawable system, Drawable hierarchy (Model/Instanced/Callback/String/Billboard), DrawQueue triple-buffering, IRenderer sort/draw, RenderQueue radix sorting, renderables (ModelRenderable/CallbackRenderable), SSBO instancing, skinned mesh, and Python drawable bindings. Use when the user asks about drawables, render queues, instanced rendering, or the draw pipeline.

2026-04-09
orklev2-scenegraph
Desenvolvedores de software

Answer questions about orkid's scene graph rendering system, Scene/Layer/Node hierarchy, drawables, cameras (CameraData, EzUiCam), lighting (point/directional/spot), probes, SceneGraphViewport, and Python scene composition. Use when the user asks about 3D scenes, models, cameras, lights, or rendering setup.

2026-04-09
orklev2-ui
Desenvolvedores de software

Answer questions about orkid's UI widget system, layout, event handling, overlays, property sheets, outliners, toolbars, PrimCanvas, composite widgets, theme engine, and Python UI bindings. Use when the user asks about UI widgets, layout, events, property editors, PrimCanvas drawing, or the overlay system.

2026-04-09