com um clique
apple-agent-kit
apple-agent-kit contém 4 skills coletadas de schovi, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.
Skills neste repositório
Cross-cutting sync workflow for the Liquid Glass kit. Use whenever a token, component, rule, or pattern in this repo changes. Orchestrates lockstep updates across spec/, docs/design-system.md, the web prompt token block, examples/macos-web/, the native plugin references, and examples/macos-native-swift/, so the renderings never drift. Do not use for single-rendering bug fixes (e.g. fixing a CSS typo or a Swift compile error that doesn't touch the design system).
Placeholder — iOS / iPadOS app design coverage is not yet implemented in this kit. Do not auto-trigger. Use the sibling skill `macos-app-design` for Mac apps and `liquid-glass` for the macOS 26 / iOS 26 glass material.
Build authentic macOS 26 (Tahoe) Liquid Glass surfaces in SwiftUI or AppKit. Use when the user asks to add Liquid Glass to a Mac app, port a web glass mockup to SwiftUI, or write AppKit using NSGlassEffectView / NSGlassEffectContainerView. Material-focused — for HIG conformance, menu bar, multi-window, keyboard shortcuts, system primitives, app icon, or general Mac UX, use the sibling skill `macos-app-design` instead.
Design and build native-feeling macOS apps in SwiftUI or AppKit. Use whenever the user asks to make a desktop app, Mac app, system utility, or anything that should look and feel like a native Mac application — including layout, menu bar conformance, multi-window scenes, keyboard shortcuts, file management, app icon, system primitives (alerts/dialogs/tooltips), light/dark mode, and accessibility. Also trigger when users mention "native feel", "Apple design patterns", "sidebar layout", "traffic lights", menu bar order, or want tools that feel like they belong on macOS. For Liquid Glass material specifically (macOS 26 `glassEffect`, glass anti-patterns, glass performance budget), use the sibling skill `liquid-glass`.