| name | scroll-cinema |
| description | Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog. |
| argument-hint | [--mode chapter-reveal|painted-backdrop|full-cinema|catalog] [--shader painted-dots|watercolor|domain-warp] [--entrance fade-up|split-text|scale-reveal|clip-path-wipe] [--chapters N] [story description] |
Scroll Cinema
Generate premium scrollytelling websites where scroll is the narrative engine. Three libraries coordinate as a unified system: Lenis provides buttery smooth locomotion, GSAP ScrollTrigger orchestrates cinematic section reveals with fluid color transitions, and Three.js renders a living painted-texture background that reacts to cursor position and scroll progress.
This is NOT a general animation skill, a 3D product viewer, or a scroll-hijacking pattern. Scroll-cinema produces pages where the reader moves through chapters — each chapter entrance is choreographed, the color palette flows between sections, and an ambient shader canvas breathes behind the content.
Quick Start
python3 ~/.claude/skills/scroll-cinema/scripts/scroll_cinema_generator.py \
--mode full-cinema \
--shader painted-dots \
--chapters 5 \
--pacing medium \
--output story.html
python3 ~/.claude/skills/scroll-cinema/scripts/scroll_cinema_generator.py \
--mode chapter-reveal \
--chapters 4 \
--output chapters.html
python3 ~/.claude/skills/scroll-cinema/scripts/scroll_cinema_generator.py \
--mode painted-backdrop \
--shader watercolor \
--output backdrop.html
python3 ~/.claude/skills/scroll-cinema/scripts/scroll_cinema_generator.py \
--mode catalog \
--output catalog.html
Or describe a concept and let Claude generate directly from the templates and references.
Example: /scroll-cinema a story about the Mediterranean told in five chapters — from dawn on the Aegean to dusk on the Strait of Sicily
Modes
| Mode | Output | Libraries |
|---|
chapter-reveal | Multi-section storytelling page with cinematic entrances and fluid color transitions | Lenis + GSAP ScrollTrigger + OKLCH color system |
painted-backdrop | Three.js shader canvas reactive to cursor + scroll, standalone or embeddable | Three.js + GLSL + scroll-fed uniforms |
full-cinema | Complete cinematic scrolltelling site — all systems integrated | Lenis + GSAP + Three.js + color system |
catalog | All three shader presets rendered side by side with one WebGL context | Lenis + GSAP + Three.js (scissor test) |
Core Architecture
┌──────────────┐ autoRaf: false ┌─────────────────┐
│ Lenis │ ──── lenis.raf(time) ──→ │ GSAP Ticker │
│ (smooth DOM │ ←── drives animation ─── │ (master clock) │
│ scrolling) │ └────────┬────────┘
└──────┬───────┘ │
│ ┌──────▼──────┐
│ lenis.on('scroll') │ ScrollTrigger│
│ → ScrollTrigger.update() │ (orchestrate │
│ │ sections) │
│ └──────┬───────┘
│ │
│ scroll progress │ drives
│ + cursor position │
▼ ▼
┌──────────────┐ ┌────────────────┐
│ Three.js │ │ Section Reveals │
│ Shader │ ← uniforms: uScroll, │ Color Interp. │
│ Background │ uMouse, uTime │ Typography Anim │
└──────────────┘ └────────────────┘
Non-negotiable initialization sequence — the single most important pattern in this skill:
gsap.registerPlugin(ScrollTrigger);
const lenis = new Lenis({ autoRaf: false });
gsap.ticker.add((time) => {
lenis.raf(time * 1000);
});
gsap.ticker.lagSmoothing(0);
lenis.on('scroll', ScrollTrigger.update);
Full integration details, cleanup, and SPA lifecycle: references/lenis-gsap-integration.md
Shader Presets
| Preset | Technique | Performance | Feel |
|---|
painted-dots | Dot-grid with mouse-reactive ripple, scroll-driven density | Lightest | Subtle, editorial, clean |
watercolor | NPR Kuwahara-style edge-preserving filter + procedural noise | Medium | Organic, painterly, warm |
domain-warp | Progressive sinusoidal domain warping | Lightest | Flowing, abstract, psychedelic at high iterations |
All shaders receive these uniforms from the orchestration layer:
uTime — elapsed time from GSAP ticker
uMouse — normalized cursor position, lerped at 0.08 for smoothness
uScroll — Lenis smoothed scroll progress (0.0–1.0), lerped at 0.05
uVelocity — scroll velocity magnitude (0.0–1.0), clamped ±3 then normalized, lerped at 0.10
uChapter — smooth chapter index float, lerped at 0.03
uMobile — 1.0 on viewports ≤768px, 0.0 otherwise (watercolor uses this to skip edge detection)
uResolution — viewport dimensions for aspect correction
uChapterHue / uChapterLightness — chapter color sync, lerped at 0.03
Full GLSL code, uniform pipeline, and lerp rates: references/painted-shader-patterns.md
Color System
Scroll-driven color transitions between chapters using OKLCH interpolation. sRGB interpolation produces muddy brown midpoints when transitioning between hues — OKLCH maintains perceptual uniformity.
Each chapter defines a palette via data attributes:
<section data-chapter="0" data-hue="250" data-chroma="0.15" data-lightness="0.25">
GSAP ScrollTrigger tweens CSS custom properties registered via @property for GPU-accelerated animation. Fallback to HSL interpolation where OKLCH is unsupported.
Full color system, @property registration, fallback strategy: references/color-interpolation.md
Cinematic Easings
Four custom easing curves for scroll-driven cinematic animation:
| Curve | Cubic-Bezier | Feel | Best For |
|---|
cinematicSilk | 0.45,0.05,0.55,0.95 | Luxurious slow in/out | Hero reveals, title entrances |
cinematicSmooth | 0.25,0.1,0.25,1 | Natural deceleration | Section fade-ins, content blocks |
cinematicFlow | 0.33,0,0.2,1 | Apple-like momentum | Parallax layers, camera moves |
cinematicLinear | 0.4,0,0.6,1 | Subtle ease | Color shifts, background opacity |
Timing philosophy and ScrollTrigger scrub values: references/cinematic-easings.md
Composition Parameters
| Parameter | Range | Default | Effect |
|---|
--mode | chapter-reveal|painted-backdrop|full-cinema|catalog | full-cinema | Output mode |
--shader | painted-dots|watercolor|domain-warp | painted-dots | Shader preset (modes with Three.js) |
--chapters | 2–8 | 5 | Number of story chapters |
--entrance | fade-up|split-text|scale-reveal|clip-path-wipe | fade-up | Section entrance animation (chapter modes) |
--pacing | slow|medium|fast | medium | Scroll height multiplier: slow=1.5×, fast=0.6× |
--color-scheme | dark|light | dark | Background/foreground polarity |
--font | font name | Geist | Primary display font (Google Fonts CDN) |
--accent | hex color | — | Override accent color |
--output | path | output.html | Output file path |
Chapter Structure
Each chapter is a <section> element with sticky content. Minimum height scales with pacing. Entrance animations complete within the first 30% of the chapter's scroll distance — the reader never waits.
Section entrance patterns: fade-up (default), split-text, scale-reveal, clip-path-wipe.
Full chapter architecture, scroll pacing table, responsive layout: references/chapter-structure.md
Design tokens (colors, typography, spacing, animation): references/design-tokens.md
Gotchas — What Claude Gets Wrong Without This Skill
- Initializes Lenis with
autoRaf: true alongside GSAP. Causes dual animation loops, stuttering, incorrect trigger firing. Must set autoRaf: false and let GSAP drive.
- Interpolates chapter colors in sRGB. Produces muddy brown midpoints. Must use OKLCH or at minimum HSL.
- Feeds raw scroll position to Three.js shaders. Produces jerky backgrounds. Must lerp the scroll value (rate 0.05).
- Creates separate
requestAnimationFrame loops for Three.js and GSAP. Must share a single tick via gsap.ticker.add().
- Uses ScrollSmoother instead of Lenis. ScrollSmoother requires GSAP Club (paid). Lenis is free and equivalent.
- Uses default GSAP easings. They feel robotic for cinematic scroll. Must define cinematicSilk/Smooth/Flow/Linear custom curves.
- Animates CSS
background-color per section. Expensive repaint. Must use CSS custom properties with @property for GPU acceleration.
- Forgets cleanup in SPA contexts. Lenis, ScrollTrigger, and Three.js all need explicit
.destroy() on unmount.
- Uses
position: fixed for the Three.js canvas inside the Lenis scroll wrapper. Fixed-position children inside a transformed parent resolve relative to the parent. Canvas must be a sibling of (not child of) the scroll content wrapper.
- Puts text content inside the Three.js scene. Text should be HTML overlay — Three.js is background only. Content must be accessible without WebGL.
- Omits
prefers-reduced-motion. Must disable all animation, show final states, revert Lenis to native scroll.
- Leaves
will-change on permanently. GPU memory leak. Add before animation, remove after completion.
- Missing
gsap.ticker.lagSmoothing(0). Causes visible jumps in Lenis's smooth interpolation during lag frames.
Full anti-pattern catalog with wrong/right code examples: references/anti-patterns.md
Implementation Rules
- Vanilla only. No React, Vue, Svelte. Plain HTML + CSS + JS. CDN imports for Three.js, GSAP, Lenis.
- Single-file output. Everything in one HTML file. CDN imports only.
- Single animation loop. GSAP ticker drives everything — Lenis, ScrollTrigger, Three.js render. No separate rAF.
performance.now() for timing. Never Date.now() in animation loops.
prefers-reduced-motion required. Every animated effect shows final state immediately. Shader animation freezes. Lenis reverts to native scroll.
- Semantic HTML chapters.
<section> with headings, readable without JS. Three.js canvas is aria-hidden="true".
- OKLCH color interpolation with sRGB/HSL fallback. Never animate
background-color directly — use @property-registered custom properties.
--sc-* token prefix for all CSS custom properties. Never hardcode colors or timing.
- Lerped shader uniforms. Never feed raw values — smooth with lerp at rates defined in design tokens.
- Device pixel ratio capped at 2.0 on desktop, 1.5 on mobile.
Math.min(window.devicePixelRatio, isMobile ? 1.5 : 2.0).
- Viewport meta required.
<meta name="viewport" content="width=device-width, initial-scale=1">.
- Resize handler. Update renderer size, resolution uniform, camera aspect. Debounced 80ms. Call
setPixelRatio() before setSize() to avoid double framebuffer allocation.
- Single global export.
window.__scCleanup is the sole intentional global — a cleanup function for SPA integration. All other state lives in module scope.
Cross-Skill Relationships
threejs-particle-canvas: scroll-cinema's painted backdrop produces the background canvas. threejs-particle-canvas produces ambient contemplative experiences. If scroll drives the narrative → scroll-cinema. If the canvas IS the experience → threejs-particle-canvas.
conductor-motion: conductor-motion owns behavioral simulations (typewriter, progress bars). Scroll-cinema owns cinematic section choreography. A scroll-cinema page may embed conductor-motion patterns within individual sections.
rocaille-shader: rocaille-shader's domain warping GLSL serves as the domain-warp preset upstream. Scroll-cinema orchestrates it with scroll. If standalone shader art → rocaille-shader. If scroll-driven background → scroll-cinema.
grainient: grainient owns CSS surface effects (shadows, glass, aurora). Scroll-cinema owns scroll-driven orchestration. A scroll-cinema page may use grainient palettes. No overlap — grainient is 2D CSS, scroll-cinema is the 3D+scroll orchestration layer.
shape / design-md: Upstream. .design-context.md and DESIGN.md feed color palette and typography into scroll-cinema. If .design-context.md exists with MOTION_INTENSITY dial, derive pacing from it (1-3 → slow, 4-6 → medium, 7-10 → fast).
CDN Versions
Pin these versions for stability:
<script src="https://unpkg.com/lenis@1.2.3/dist/lenis.min.js"></script>
<link rel="stylesheet" href="https://unpkg.com/lenis@1.2.3/dist/lenis.css">
<script src="https://cdn.jsdelivr.net/npm/gsap@3.12/dist/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.12/dist/ScrollTrigger.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.12/dist/CustomEase.min.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js"
}
}
</script>
References
Load on-demand when implementing specific aspects:
| Working on... | Load |
|---|
| Lenis + GSAP init, cleanup, SPA lifecycle | references/lenis-gsap-integration.md |
| Custom easing curves, scroll timing | references/cinematic-easings.md |
| Three.js shader presets, GLSL code, uniform pipeline | references/painted-shader-patterns.md |
| OKLCH color system, @property, fallbacks | references/color-interpolation.md |
| Chapter HTML structure, sticky sections, pacing | references/chapter-structure.md |
| Wrong/right code examples | references/anti-patterns.md |
| CSS custom properties, typography, responsive | references/design-tokens.md |
Validation
python3 ~/.claude/skills/scroll-cinema/scripts/validate_scroll_cinema.py output.html
Checks: Lenis CDN, GSAP CDN, Three.js CDN (if applicable), autoRaf: false, gsap.ticker.add with lenis.raf, ScrollTrigger.update in scroll callback, prefers-reduced-motion media query, aria-hidden on canvas, no setInterval for animation, viewport meta, no transition: all, semantic section elements, --sc-* custom properties, no standalone requestAnimationFrame, no raw scroll in uniforms, no direct backgroundColor animation, SRI integrity hashes, cleanup function, scroll-driven entrance animations with toggleActions, entrance reduced-motion gating.