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architecture

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Atualizado9 de julho de 2026 às 20:43

Explains the bestia-behemoth server architecture — protobuf message contracts (bnet-messages), the Envelope wire format, Netty socket handling, message dispatch/handlers, the ECS (entity/component/system) game loop with parallel "wave" scheduling, the login-server↔zone-server JWT handoff, and the AI module. Read this BEFORE investigating "how does message X travel from client to server", "where does system Y live", "how do I add a new message type", or any other cross-cutting networking/ECS question — it gives file:line pointers so the answer doesn't have to be re-derived from scratch. Triggers on: protobuf, .proto, Envelope, CMSG, SMSG, Netty, socket server, zone-server, login-server, ECS, ecs/core, entity component system, message handler, JWT auth, bnet-messages, ChannelRegistry, World tick, gen-protobuf.

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