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TheArcForge
Perfil de criador do GitHub

TheArcForge

Visão por repositório de 11 skills coletadas em 1 repositórios do GitHub.

skills coletadas
11
repositórios
1
atualizado
2026-05-08
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

animation-workflow
Desenvolvedores de software

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

2026-05-08
component-design
Desenvolvedores de software

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

2026-05-08
data-modeling
Desenvolvedores de software

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

2026-05-08
prefab-architecture
Desenvolvedores de software

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

2026-05-08
prefab-workflow
Desenvolvedores de software

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

2026-05-08
scene-architecture
Desenvolvedores de software

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

2026-05-08
scene-authoring
Desenvolvedores de software

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

2026-05-08
unity-architect
Desenvolvedores de software

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

2026-05-08
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