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Repositório GitHub

blendersql

blendersql contém 12 skills coletadas de thebabush, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
12
Stars
0
atualizado
2026-05-16
Forks
1
Cobertura ocupacional
2 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

connect
Desenvolvedores de software

Connect to a Blender .blend file over SQL and bootstrap a session. Use when starting work, choosing CLI vs HTTP vs the in-Blender add-on, or routing to a domain skill.

2026-05-16
animation
Desenvolvedores de software

The 5.1 layered Action tree (actions → slots/layers/strips/channelbags → fcurves → keyframes), animation_data, and drivers. Use to inspect or edit keyframes, fcurves, and drivers.

2026-05-16
assets
Artistas de efeitos especiais e animadores

The 'everything else' grab-bag — images, sounds, clips, fonts, curves, lights, cameras, armatures/bones, shape keys, vertex groups, palettes, worlds, brushes, masks, text font-curves, custom properties. Use to inspect or edit these datablocks.

2026-05-16
grease-pencil
Desenvolvedores de software

Grease Pencil v3: datablocks → layer groups → layers → frames → drawings → strokes → points. Use to inspect GP, edit layer properties, delete strokes, or build new layers/frames/strokes.

2026-05-16
materials
Desenvolvedores de software

Materials, GP material settings, and the unified node-tree model (node_trees/nodes/node_inputs/node_outputs/node_links/node_tree_interface). Use to inspect or edit shaders, recolor BSDFs, or build node graphs.

2026-05-16
mesh
Desenvolvedores de software

Meshes and their geometry — the 5.x attribute system, vertices/edges/polygons/loops/uvs. Use to inspect mesh topology or attributes. Mostly read; these are the heaviest tables on big files.

2026-05-16
modifiers
Desenvolvedores de software

Object modifiers and constraints. Use to inspect, add, edit, or delete modifiers/constraints; query type-specific fields via params_json.

2026-05-16
scene
Desenvolvedores de software

Scenes, collections, objects, the parent/child hierarchy, transforms. Use to inspect or edit objects — move/rotate/scale/parent/rename, add EMPTYs, delete objects.

2026-05-16
vse
Desenvolvedores de software

The Video Sequence Editor — vse_strips plus the per-type side tables (sound/movie/image/scene/text/color). Use to inspect a sequencer timeline or add strips.

2026-05-16
functions
Desenvolvedores de software

Complete catalog of BlenderSQL's SQL functions — signatures, arguments, return shape, and an example for each. The reference skill; use for signature lookup.

2026-05-16
python
Desenvolvedores de software

The escape hatches — bpy_eval (eval an expression → JSON), bpy_exec (run code → {stdout,result,error}), bpy_op (run any bpy.ops.* operator), and the session_log audit table. Use when the vtables and typed verbs don't cover what you need.

2026-05-16
analysis
Artistas de efeitos especiais e animadores

Triage and audit a .blend file — orientation, most-referenced and orphaned datablocks, heaviest meshes/GP, name search, cross-file comparison. The 'where do I start' skill.

2026-05-14