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Repositório GitHub

idlegames

idlegames contém 13 skills coletadas de TimelessP, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
13
Stars
2
atualizado
2026-05-25
Forks
0
Cobertura ocupacional
3 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

game-menu-system
Desenvolvedores de software

Build a data-driven, attribute-controlled game menu system with concurrent gameplay and simulation, custom actions, and in-place value updates.

2026-05-25
mobile-webgl-rendering-debugging
Desenvolvedores de software

Diagnose and fix browser 3D rendering bugs that appear only on some phones or GPUs, especially in Three.js WebGL scenes using dynamic textures, shadows, lighting, and custom materials. Use when a model looks dark, black, missing, inverted, or otherwise wrong on one mobile device but fine on desktop or other phones.

2026-05-07
threejs-browser-game-dev
Desenvolvedores de software

Build browser-based Three.js 3D games with sane axis conventions, disciplined scene graphs, stable camera and lighting setup, procedural geometry patterns, and practical debugging habits. Use when creating or refactoring a Three.js game so transforms, materials, and coordinate systems stay understandable.

2026-05-07
rts-games
Desenvolvedores web

Build real-time strategy games as single-page HTML, CSS, and JavaScript apps. Use when creating or refining RTS mechanics, data-driven units and buildings, command routing, combat orders, capture and service systems, air units, fog of war, AI factions, HUDs, and browser-based RTS game loops.

2026-04-04
rts-rendering-persistence
Desenvolvedores de software

Build rendering, minimap, fog, and save systems for RTS games. Use when implementing backbuffer rendering, procedural sprites, minimap layers, fog-of-war visuals, JSON snapshots, restore pipelines, and browser RTS state persistence.

2026-04-04
rts-ai-doctrine
Desenvolvedores de software

Design layered AI for real-time strategy games. Use when building RTS economy phases, scouting, enemy memory, tactical assignments, air doctrine, objective scoring, and non-cheating browser RTS opponents.

2026-04-04
rts-pathfinding
Desenvolvedores de software

Implement movement, occupancy, and pathfinding for RTS games. Use when building grid traversal, traversal costs, reservations, spawn cells, approach cells, transport unloading, and formation-friendly browser RTS movement.

2026-04-04
sidescroller-spa-game-dev
Desenvolvedores de software

Build polished single-file side-scroller SPA games with vanilla JS, SVG/DOM rendering, robust input, camera systems, theming, modal UX, and PWA/mobile compatibility. Use when creating or refining production-quality side-scroller web games.

2026-03-01
llm-what-to-use-when
Desenvolvedores de software

Practical decision guide for choosing between Vercel AI SDK, LiteLLM, LightLLM, and direct provider SDKs based on runtime, deployment model, and constraints. Use when asked which LLM tooling to use for JS/TS apps, Python apps, static SPAs, or self-hosted inference.

2026-03-01
accessible-game-design
Artistas de efeitos especiais e animadores

Design inclusive games that are playable by everyone, including players with disabilities. Use when improving game accessibility, supporting alternative inputs, or designing inclusive UI.

2026-02-02
pwa-development
Desenvolvedores web

Build and optimize Progressive Web Apps (PWAs) with service workers, offline support, and manifest configurations. Use when creating PWAs, implementing offline functionality, or working with service workers.

2026-02-02
vanilla-js-game-dev
Desenvolvedores de software

Build high-performance games using vanilla JavaScript with HTML5 Canvas and DOM APIs. Use when creating games, implementing game loops, handling input, or optimizing game performance.

2026-02-02
web-game-optimization
Desenvolvedores de software

Optimize web-based games for performance, accessibility, and cross-device compatibility. Use when improving game speed, reducing load times, or enhancing game accessibility.

2026-02-02