com um clique
realitykit-audio-spatial
Implement and debug RealityKit spatial audio, ambient audio, channel audio, audio libraries, audio mix groups, reverb, grouped playback, and acoustic simulation on visionOS 27. Use when a RealityKit task is primarily about placing sound in 3D, loading or organizing audio resources, controlling channel or ambient playback, mixing groups, room acoustics, or audio behavior tied to RealityKit entities.
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