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unity-game-feel
Unity Game Feel
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
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Unity Game Feel
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
Baseado na classificação ocupacional SOC
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | unity-game-feel |
| description | Unity Game Feel |
Use this skill when adding camera juice, controller haptics, screen effects, audio feedback, or visual polish to make the RC racing game feel responsive and satisfying.
Order by RC-specific impact. Implement top-down.
| Priority | Technique | Category | RC Impact |
|---|---|---|---|
| 1 | Suspension Compression Visuals | Visual | Defines RC identity — visible suspension IS the genre |
| 2 | Input Response Curves | Control | Precision feel at sticks, prevents twitchy oversteer |
| 3 | Landing Impact (Multi-Layered) | Compound | Peak excitement moments on jumps |
| 4 | Camera Shake on Impact | Camera | Communicates collision severity instantly |
| 5 | Speed-Based FOV | Camera | Subconscious speed perception |
| 6 | Audio as Game Feel | Audio | 40-50% of speed communication at RC scale |
| 7 | Controller Haptics | Tactile | Surface and engine feedback through hands |
| 8 | Tire Smoke Scaling | Visual | Drift satisfaction and slip feedback |
| 9 | Screen Effects at Speed | Visual | Cinematic speed polish |
| 10 | Speed Lines / Radial Blur | Visual | Additional speed communication layer |
| 11 | Time Manipulation | Temporal | Dramatic airtime moments |
| 12 | Minimap Juice | UI | Spatial awareness polish |
unity-physics-3d or unity-physics-tuning)unity-physics-tuning)unity-input-system)unity-rc-audio for detailed motor audio)unity-replay-ghost)unity-performance-optimization)| Skill | Relationship |
|---|---|
unity-camera-systems | Cinemachine setup, virtual cameras, freelook — this skill adds juice ON TOP of camera systems |
unity-rc-audio | Detailed brushless motor synthesis, AudioMixer routing — this skill covers audio AS game feel |
unity-input-system | Input System configuration, action maps — this skill applies curves AFTER input processing |
unity-particles-vfx | Particle System and VFX Graph fundamentals — this skill covers specific RC racing effects |
unity-physics-tuning | PhysX configuration for RC — game feel builds on top of correct physics |
unity-performance-optimization | When effects need optimization — budget your juice |
unity-graphics-pipeline | URP post-processing setup — this skill uses Volumes configured by the pipeline |