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Repositório GitHub

liminal-palette

liminal-palette contém 8 skills coletadas de void2610, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
8
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0
atualizado
2026-05-10
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0
Cobertura ocupacional
3 categorias ocupacionais · 100% classificado
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Skills neste repositório

liminal-overview
Desenvolvedores de software

Entry point for LiminalPalette HTTP API automation via the bundled `liminal` CLI. Explains the seven liminal-* skills and which one to pick, plus links to references on ports/auth/troubleshooting. Invoke this first when a task mentions LiminalPalette.

2026-05-10
liminal-run-scenario
Analistas de garantia de qualidade de software e testadores

Run a named, glob-expanded, or ad-hoc multi-step scenario via `liminal run`. Bundles command / wait_seconds / wait_frames / assert_equals / assert_not_equals steps into a single request with fail-fast semantics. Glob (`liminal run "Battle/*"`) sweeps multiple scenarios sequentially, and `--report PATH` writes JUnit XML for CI. Use for integration tests, spawn-wait-assert chains, smoke regression sweeps, or to bundle multiple liminal-execute calls and save rate-limit budget.

2026-05-10
liminal-find-port
Administradores de redes e sistemas de computador

Verify that the LiminalPalette HTTP server is up via `liminal health` / `liminal doctor`. The CLI caches the discovered port per Unity project at `~/.liminal-palette/ports.json` and falls back to scanning 7610..7615. Per-project port pinning via `ProjectSettings/LiminalPalette.json` (`port` for Editor, `runtimePort` for Play Mode). Multi-listener disambiguation uses `--project` / `$LP_PROJECT` / cwd auto-detect plus `--mode editor|runtime` against `/health` `mode`+`projectName`+`projectPath`. Use when LP appears down, after Editor restart, when both Editor + Play Mode are running, or when multiple Unity projects are open at once.

2026-05-10
liminal-execute
Desenvolvedores de software

Invoke a [LiminalCommand] via `liminal exec`. Triggers gameplay actions (spawn enemies, set HP, teleport, change scene) and reads return values. All args are sent as strings (numbers, bools, Vector3, Color, enum) — see references/type-conversion.md for the format of each type. Use when the user wants Unity to actually do something, not just inspect state.

2026-05-10
liminal-get-logs
Administradores de redes e sistemas de computador

Fetch recent command invocation history from LiminalPalette InvocationStore via `liminal logs` (UI + HTTP + scenarios all merged). Use to audit which commands ran, recover args from a previous failed call to retry, time-correlate game events with executions, or filter IsFromScenario to separate scenario-internal calls. NOT the same as Unity Console logs (use uloop-get-logs for those).

2026-05-10
liminal-get-state
Desenvolvedores de software

Read current values of [LiminalObservableField] reactive snapshots (HP, mana, count, position, ...) via `liminal state`. Use to observe game state before/after liminal-execute calls, iterate all reactive fields, or detect VContainer instance resolution failures via instanceResolved=false.

2026-05-10
liminal-list-commands
Desenvolvedores de software

List all [LiminalCommand] registered in a running Unity project via `liminal commands`. Use to discover available commands, filter by category prefix (Player/, Enemy/, etc.), inspect parameter schemas (type, hasDefault, choices), find async commands, or verify path spelling before invoking liminal-execute.

2026-05-10
liminal-list-scenarios
Desenvolvedores de software

List all [LiminalScenario] declared in the running Unity project via `liminal scenarios`. Use to pick a named scenario before invoking liminal-run-scenario, show stepCount and description, or detect VContainer mis-registration via stepCount=-1.

2026-05-10