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Repositório GitHub

helm

helm contém 31 skills coletadas de XeldarAlz, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
31
Stars
17
atualizado
2026-04-05
Forks
1
Cobertura ocupacional
3 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

card-game
Designers comerciais e industriais

Card game patterns — deck building, hand management, turn structure, card effects, battlefield zones

2026-04-05
racing
Desenvolvedores de software

Racing game patterns — vehicle physics, track design, lap tracking, AI opponents, drift mechanics

2026-04-05
roguelike
Desenvolvedores de software

Roguelike/roguelite patterns — procedural dungeons, permadeath, meta-progression, loot systems, turn-based or real-time

2026-04-05
tower-defense
Desenvolvedores de software

Tower defense game patterns — placement grids, enemy pathing, wave spawning, tower upgrades, economy

2026-04-05
endless-runner
Desenvolvedores de software

Endless runner architecture — procedural chunk spawning, lane-based or free movement, obstacle patterns, speed ramping, coin/collectible systems, distance scoring.

2026-04-05
hyper-casual
Desenvolvedores de software

Hyper-casual mobile game architecture — one-tap/swipe controls, instant onboarding, short sessions, ad monetization, minimalist visuals, level progression, score systems.

2026-04-05
idle-clicker
Desenvolvedores de software

Idle/clicker game architecture — big number math, offline progress, prestige/rebirth, upgrade trees, automation, currency systems, time-based rewards.

2026-04-05
match3
Desenvolvedores de software

Match-3 puzzle game architecture — grid system, tile matching, cascade/gravity, special tiles, combo chains, level objectives, lives/energy system.

2026-04-05
platformer-2d
Desenvolvedores de software

2D platformer architecture — tight controls (coyote time, input buffer, variable jump), level design patterns, collectibles, checkpoints, hazards, boss patterns.

2026-04-05
puzzle
Desenvolvedores de software

Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.

2026-04-05
rpg
Desenvolvedores de software

RPG game architecture — stat system (base + modifiers), level/XP, skill trees, quest system, NPC interaction, turn-based and real-time combat patterns.

2026-04-05
topdown
Desenvolvedores de software

Top-down mobile game architecture — virtual joystick/tap-to-move/twin-stick touch movement, room transitions, fog of war, spawner patterns, wave systems, minimap.

2026-04-05
animation
Desenvolvedores de software

Unity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.

2026-04-05
audio
Desenvolvedores de software

Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.

2026-04-05
cinemachine
Desenvolvedores de software

Cinemachine camera system — virtual cameras, FreeLook, blending, noise profiles, state-driven cameras, confiner, follow/aim behaviors.

2026-04-05
navmesh
Desenvolvedores de software

Unity navigation — NavMeshAgent configuration, NavMeshSurface, off-mesh links, dynamic obstacles, pathfinding patterns.

2026-04-05
physics
Desenvolvedores de software

Unity physics — non-allocating queries, collision layers, FixedUpdate discipline, continuous collision detection, character controllers, joints.

2026-04-05
shader-graph
Desenvolvedores de software

ShaderGraph — custom function nodes, sub-graphs, keyword-driven variants, master stack outputs, common patterns for URP effects.

2026-04-05
ui-toolkit
Desenvolvedores web

UI Toolkit — UXML document structure, USS styling (CSS-like), UQuery, data binding, ListView virtualization, custom visual elements.

2026-04-05
event-systems
Desenvolvedores de software

Event system patterns — C# events, UnityEvent, SO event channels, static EventBus. When to use each, zero-allocation patterns, memory leak prevention.

2026-04-05
object-pooling
Desenvolvedores de software

Object pooling patterns — Unity ObjectPool<T>, custom ComponentPool, warm-up strategies, return-to-pool lifecycle. Eliminates runtime Instantiate/Destroy overhead.

2026-04-05
scriptable-objects
Desenvolvedores de software

ScriptableObject architecture patterns — event channels, variable references, runtime sets, factory pattern, data containers. The backbone of data-driven Unity architecture.

2026-04-05
serialization-safety
Desenvolvedores de software

Unity serialization rules — FormerlySerializedAs on renames, SerializeField vs public, SerializeReference for polymorphism, Unity null check (== null not ?.). CRITICAL: prevents silent data loss.

2026-04-05
dialogue-system
Desenvolvedores de software

Dialogue tree patterns — ScriptableObject graph, node types (text, choice, condition, event), typewriter effect, localization-ready. Load when implementing NPC conversations.

2026-04-05
state-machine
Desenvolvedores de software

Generic state machine patterns — IState interface, StateMachine<T>, game state management (menu/gameplay/pause), enemy AI states, hierarchical FSM. Load when implementing state-driven behavior.

2026-04-05
mobile
Desenvolvedores de software

Mobile optimization — tile-based GPU, ASTC textures, draw call budget (<100), thermal throttling, battery, touch input, safe areas, App Store guidelines.

2026-04-05
dotween
Desenvolvedores de software

DOTween animation library — sequence composition, tween lifecycle, easing, kill strategies. CRITICAL: Always kill tweens in OnDestroy to prevent leaks and errors.

2026-04-05
odin-inspector
Desenvolvedores de software

Odin Inspector & Serializer — SerializedMonoBehaviour, validation attributes, custom drawers, editor windows. Enhances Unity inspector with powerful serialization and UI.

2026-04-05
textmeshpro
Desenvolvedores de software

TextMeshPro text rendering — font asset creation, material presets, rich text tags, dynamic font fallback, sprite assets in text. Use for all text rendering in Unity.

2026-04-05
unitask
Desenvolvedores de software

UniTask async/await for Unity — zero-alloc async, cancellation tokens, PlayerLoop integration, async LINQ. Use instead of coroutines for cancellation support and cleaner async code.

2026-04-05
vcontainer
Desenvolvedores de software

VContainer dependency injection for Unity — LifetimeScope hierarchy, registration patterns, constructor injection for plain C#, [Inject] for MonoBehaviours. Lightweight alternative to Zenject.

2026-04-05