| name | metaprogression-loop |
| description | Shape between-run or long-term progression with unlocks, retention beats, reset value, and pacing. Use for roguelites, service games, or multi-session arcs. |
Metaprogression Loop
When to use
Shape between-run or long-term progression with unlocks, retention beats, reset value, and pacing. Use for roguelites, service games, or multi-session arcs.
Inputs to gather
- run/session structure
- unlock model
- power curve
- player return reasons
Recommended roles
progression_designer
systems_designer
economy_designer
Primary docs / outputs
studio/docs/templates/economy-tuning.md
studio/docs/templates/feature-brief.md
Workflow
- Inspect the current repo/docs state first and cite concrete evidence.
- Choose the smallest useful output that moves the project forward.
- Express the work as a feature, mechanic, or content contract that engineering and QA can consume.
- Update or create durable docs when the result should persist.
- Recommend the next best role or skill if more work remains.
Category rules
- Lead with player outcome, then define scope, acceptance criteria, and edge cases.
- Keep mechanics and content contracts buildable by engineering and testable by QA.
- Surface tradeoffs among clarity, depth, scope, and production cost.
Deliverables
- meta loop brief
- unlock cadence
- retention hooks
- balance watchlist
Validation bar
- acceptance criteria present
- risks/dependencies surfaced
- next implementation or test path clear