com um clique
com um clique
How to produce a demand forecast for a SKU, and when to delegate that to a subagent vs. compute it yourself. Load this for any task involving "forecast", "how much will we sell", "next month", promos, or seasonal SKUs.
Fixed-format templates for Slack alerts, supplier emails, and escalations. Load this whenever the task is "notify", "alert", "email", or "tell ops".
How to decide whether and how much to reorder a SKU. Load this whenever a task involves reorder recommendations, purchase orders, or "should we restock" questions.
Guide a workshop attendee through committing their starter-agent decomposition and opening a PR with their solution + workshop feedback. Invoke when the user says "submit", "I'm done", "open a PR", or asks how to share their solution.
How to rank and pick a supplier for a SKU. Load this whenever a task involves choosing a supplier, comparing quotes, or creating a purchase order.
Structure and data sources for the weekly inventory report. Load this when the task is "weekly report", "Monday report", or "summarize inventory status".
| name | mining |
| description | Where diamonds spawn in Minecraft 1.20. |
Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.
Below y=0, the ore is almost always deepslate_diamond_ore, not
diamond_ore — search for both names.
An iron_pickaxe is required — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required.
To descend quickly, call go_near with your current x/z and a
deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the
pathfinder digs straight down in one action. Don't mine_block
stone repeatedly to descend; it wastes turns and pickaxe durability.
After exhausting a vein, relocate — go_near to a position 30+
blocks away horizontally at the same y before searching again.
Diamond veins do not cluster; tunneling the same corridor repeatedly
wastes turns.
(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)