com um clique
unity-script-validator
// Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality.
// Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality.
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| name | Unity Script Validator |
| description | Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality. |
| allowed-tools | Read, Grep, Glob |
Validates Unity C# scripts against best practices and performance patterns specific to Unity game development.
[SerializeField] private instead of public fields<summary> tags on public methodsProvides: Issues found, specific fixes, performance impact estimates, refactored code examples.
Applies to Unity 2019.4 LTS and later (including Unity 6).
See patterns.md and examples.md for detailed optimization techniques.
Use this Skill when: Quick validation of existing Unity scripts for best practices and common issues
Use @unity-scripter agent when: Writing new code or implementing Unity features from scratch
Use @unity-refactor agent when: Improving code quality, applying design patterns, or modernizing legacy code
Use @unity-performance agent when: Deep performance profiling, memory optimization, or platform-specific tuning
Use /unity:new-script command when: Creating new scripts from production-ready templates