| name | bloc |
| description | Implement Flutter state management using the bloc and flutter_bloc libraries. Use when creating a new Cubit or Bloc, modeling state with sealed classes or status enums, wiring BlocBuilder/BlocListener/BlocProvider in widgets, writing bloc unit tests, refactoring state management, or deciding between Cubit and Bloc. |
Bloc Skill
Design, implement, and test state management using the bloc and flutter_bloc libraries.
When to Use
Use this skill when:
- Creating a new Cubit or Bloc for a feature.
- Modeling state (choosing between sealed classes and a single state class with status enum).
- Wiring
BlocBuilder, BlocListener, BlocConsumer, or BlocProvider in the widget tree.
- Writing unit tests for a Cubit or Bloc.
- Deciding between Cubit and Bloc.
- Refactoring existing state management to follow bloc conventions.
1. Cubit vs Bloc
| Situation | Use |
|---|
| Simple state, no events needed | Cubit |
| Complex flows, event traceability needed | Bloc |
| Advanced event processing (debounce, throttle) | Bloc with event transformers |
Default to Cubit. Refactor to Bloc only when requirements grow.
2. Naming Conventions
Events (Bloc only)
- Named in past tense:
LoginButtonPressed, UserProfileLoaded.
- Format:
BlocSubject + optional noun + verb.
- Initial load event:
BlocSubjectStarted (e.g., AuthenticationStarted).
- Base event class:
BlocSubjectEvent.
States
- Named as nouns (states are snapshots in time).
- Base state class:
BlocSubjectState.
- Sealed subclasses:
BlocSubject + Initial | InProgress | Success | Failure.
- Example:
LoginInitial, LoginInProgress, LoginSuccess, LoginFailure.
- Single-class approach:
BlocSubjectState + BlocSubjectStatus enum (initial, loading, success, failure).
3. Modeling State
When to use a sealed class with subclasses
- States are well-defined and mutually exclusive.
- Type-safe exhaustive
switch is desired.
- Subclass-specific properties exist.
@immutable
sealed class LoginState extends Equatable {
const LoginState();
}
final class LoginInitial extends LoginState {
@override
List<Object?> get props => [];
}
final class LoginInProgress extends LoginState {
@override
List<Object?> get props => [];
}
final class LoginSuccess extends LoginState {
const LoginSuccess(this.user);
final User user;
@override
List<Object?> get props => [user];
}
final class LoginFailure extends LoginState {
const LoginFailure(this.message);
final String message;
@override
List<Object?> get props => [message];
}
Handle all states exhaustively in the UI:
switch (state) {
case LoginInitial(): ...
case LoginInProgress(): ...
case LoginSuccess(:final user): ...
case LoginFailure(:final message): ...
}
When to use a single class with a status enum
- Many shared properties across states.
- Simpler, more flexible; previous data must be retained after failure.
enum LoginStatus { initial, loading, success, failure }
@immutable
class LoginState extends Equatable {
const LoginState({
this.status = LoginStatus.initial,
this.user,
this.errorMessage,
});
final LoginStatus status;
final User? user;
final String? errorMessage;
LoginState copyWith({
LoginStatus? status,
User? user,
String? errorMessage,
}) {
return LoginState(
status: status ?? this.status,
user: user ?? this.user,
errorMessage: errorMessage ?? this.errorMessage,
);
}
@override
List<Object?> get props => [status, user, errorMessage];
}
State rules (both approaches)
- Extend
Equatable and pass all relevant fields to props.
- Copy
List/Map properties with List.of/Map.of inside props.
- Annotate with
@immutable.
- Always emit a new instance; never reuse the same state object.
- Duplicate states are ignored by bloc — ensure meaningful state changes.
4. Cubit Implementation
class LoginCubit extends Cubit<LoginState> {
LoginCubit(this._authRepository) : super(const LoginState());
final AuthRepository _authRepository;
Future<void> login(String email, String password) async {
emit(state.copyWith(status: LoginStatus.loading));
try {
final user = await _authRepository.login(email, password);
emit(state.copyWith(status: LoginStatus.success, user: user));
} catch (e) {
emit(state.copyWith(status: LoginStatus.failure, errorMessage: e.toString()));
}
}
}
Rules:
- Only call
emit inside the Cubit/Bloc.
- Public methods return
void or Future<void> only.
- Keep business logic out of UI.
5. Bloc Implementation
sealed class LoginEvent {}
final class LoginSubmitted extends LoginEvent {
LoginSubmitted({required this.email, required this.password});
final String email;
final String password;
}
class LoginBloc extends Bloc<LoginEvent, LoginState> {
LoginBloc(this._authRepository) : super(LoginInitial()) {
on<LoginSubmitted>(_onLoginSubmitted);
}
final AuthRepository _authRepository;
Future<void> _onLoginSubmitted(
LoginSubmitted event,
Emitter<LoginState> emit,
) async {
emit(LoginInProgress());
try {
final user = await _authRepository.login(event.email, event.password);
emit(LoginSuccess(user));
} catch (e) {
emit(LoginFailure(e.toString()));
}
}
}
Rules:
- Trigger state changes via
bloc.add(Event()), not custom public methods.
- Keep event handler methods private (
_onEventName).
- Internal/repository events must be private and may use custom transformers.
6. Architecture
Three layers — each must stay in its own boundary:
Presentation → Business Logic (Cubit/Bloc) → Data (Repository → DataProvider)
- Data Layer: Repositories wrap data providers. Providers perform raw CRUD (HTTP, DB). Repositories expose clean domain objects.
- Business Logic Layer: Cubits/Blocs receive repository data and emit states. Inject repositories via constructor.
- Presentation Layer: Renders UI based on state. Handles user input by calling cubit methods or adding bloc events.
Rules:
- Blocs must not access data providers directly — only via repositories.
- No direct bloc-to-bloc communication. Use
BlocListener in the UI to bridge blocs.
- For shared data, inject the same repository into multiple blocs.
- Initialize
BlocObserver in main.dart.
7. Flutter Bloc Widgets
| Widget | Use |
|---|
BlocProvider | Provide a bloc to a subtree |
MultiBlocProvider | Provide multiple blocs without nesting |
BlocBuilder | Rebuild UI on state change |
BlocListener | Side effects only (navigation, dialogs, snackbars) |
MultiBlocListener | Listen to multiple blocs without nesting |
BlocConsumer | Rebuild UI + side effects together |
BlocSelector | Rebuild only when a selected slice of state changes |
RepositoryProvider | Provide a repository to the widget tree |
MultiRepositoryProvider | Provide multiple repositories without nesting |
BlocProvider(
create: (context) => LoginCubit(context.read<AuthRepository>()),
child: LoginView(),
);
BlocBuilder<LoginCubit, LoginState>(
builder: (context, state) {
return switch (state.status) {
LoginStatus.loading => const CircularProgressIndicator(),
LoginStatus.success => const HomeView(),
LoginStatus.failure => Text(state.errorMessage ?? 'Error'),
LoginStatus.initial => const LoginForm(),
};
},
);
BlocListener<LoginCubit, LoginState>(
listener: (context, state) {
if (state.status == LoginStatus.failure) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(state.errorMessage ?? 'Login failed')),
);
}
},
child: LoginForm(),
);
Rules:
- Use
context.read<T>() in callbacks (not in build).
- Use
context.watch<T>() in build only when necessary; prefer BlocBuilder.
- Never call
context.watch or context.select at the root of build — scope with Builder.
- Handle all possible states in the UI (initial, loading, success, failure).
8. Testing
Use bloc_test package. Mock repositories with mocktail.
import 'package:bloc_test/bloc_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:test/test.dart';
class MockAuthRepository extends Mock implements AuthRepository {}
void main() {
group('LoginCubit', () {
late AuthRepository authRepository;
late LoginCubit loginCubit;
setUp(() {
authRepository = MockAuthRepository();
loginCubit = LoginCubit(authRepository);
});
tearDown(() => loginCubit.close());
test('initial state should be LoginState with status initial', () {
expect(loginCubit.state, const LoginState());
});
blocTest<LoginCubit, LoginState>(
'should emit [loading, success] when login succeeds',
build: () {
when(() => authRepository.login(any(), any()))
.thenAnswer((_) async => fakeUser);
return loginCubit;
},
act: (cubit) => cubit.login('email@test.com', 'password'),
expect: () => [
const LoginState(status: LoginStatus.loading),
LoginState(status: LoginStatus.success, user: fakeUser),
],
);
blocTest<LoginCubit, LoginState>(
'should emit [loading, failure] when login throws',
build: () {
when(() => authRepository.login(any(), any()))
.thenThrow(Exception('error'));
return loginCubit;
},
act: (cubit) => cubit.login('email@test.com', 'wrong'),
expect: () => [
const LoginState(status: LoginStatus.loading),
isA<LoginState>().having((s) => s.status, 'status', LoginStatus.failure),
],
);
});
}
Rules:
- Always call
tearDown(() => cubit.close()).
- Use
blocTest for state emission assertions.
- Use
group() named after the class under test.
- Name test cases with "should" to describe expected behavior.
- Register fallback values for custom types:
registerFallbackValue(MyEvent()).
9. Common Pitfalls
| Pitfall | Fix |
|---|
| Emitting the same state instance twice | Always create a new state object; bloc ignores duplicate emissions via ==. |
Calling context.watch inside callbacks | Use context.read in callbacks; watch is only valid inside build. |
Forgetting Equatable props | Add every field to props; missing fields cause silent state update bugs. |
| Mutable state fields | Keep state @immutable; use copyWith or new sealed subclass instances. |
| Business logic in widgets | Move all logic into the Cubit/Bloc; widgets only dispatch events or call methods. |
// BAD — mutating state in-place
state.items.add(newItem);
emit(state);
// GOOD — emit a new state with copied list
emit(state.copyWith(items: [...state.items, newItem]));
References