com um clique
move-objects
// Sui object model — struct declarations, abilities (key/store/copy/drop), object ownership, naming conventions, and dynamic fields.
// Sui object model — struct declarations, abilities (key/store/copy/drop), object ownership, naming conventions, and dynamic fields.
Full-stack Sui blockchain development — Move smart contracts, TypeScript SDK, and frontend dApp Kit. Routes to the appropriate sub-skill based on what the user is building.
Move design patterns — events, error handling, one-time witness (OTW), capability pattern, and pure functions/composability.
Move package setup (Move.toml, edition, dependencies), building, testing, and common pitfalls from other Move dialects.
Common Sui Move standard library patterns — strings, Coin/Balance, Option, addresses, UID, TxContext, vectors, and struct unpacking.
Move language syntax — module layout, imports, mutability, visibility, method syntax, enums, macros, and comments.
Sui frontend dApp development with @mysten/dapp-kit-react (React) and @mysten/dapp-kit-core (Vue, vanilla JS, other frameworks). Use when building browser apps that connect to Sui wallets, query on-chain data, or execute transactions. Use alongside the sui-ts-sdk skill for PTB construction patterns.
| name | move-objects |
| description | Sui object model — struct declarations, abilities (key/store/copy/drop), object ownership, naming conventions, and dynamic fields. |
All structs must be declared public. Ability declarations go after the fields:
// ✅
public struct Pool has key {
id: UID,
balance_x: Balance<SUI>,
balance_y: Balance<USDC>,
}
public struct PoolCap has key, store {
id: UID,
pool_id: ID,
}
// ❌ Legacy — no public keyword
struct Pool has key {
id: UID,
}
Object rule: Any struct with the key ability must have id: UID as its first field. Use object::new(ctx) to create UIDs — never reuse or fabricate them.
Capabilities must be suffixed with Cap:
// ✅
public struct AdminCap has key, store { id: UID }
// ❌ Unclear it's a capability
public struct Admin has key, store { id: UID }
No Potato suffix — a struct's lack of abilities already communicates it's a hot potato:
// ✅
public struct Promise {}
// ❌
public struct PromisePotato {}
Events named in past tense — they describe something that already happened:
// ✅
public struct LiquidityAdded has copy, drop { ... }
public struct FeesCollected has copy, drop { ... }
// ❌
public struct AddLiquidity has copy, drop { ... }
public struct CollectFees has copy, drop { ... }
Dynamic field keys — use positional structs (no named fields):
// ✅
public struct BalanceKey() has copy, drop, store;
// ⚠️ Acceptable but not canonical
public struct BalanceKey has copy, drop, store {}
Error constants use EPascalCase. All other constants use ALL_CAPS:
// ✅
const ENotAuthorized: u64 = 0;
const MAX_FEE_BPS: u64 = 10_000;
// ❌
const NOT_AUTHORIZED: u64 = 0; // error should be EPascalCase
const MaxFeeBps: u64 = 10_000; // non-error should be ALL_CAPS
| Ability | Meaning in Sui |
|---|---|
key | Struct is an on-chain object; requires id: UID as first field |
store | Can be embedded inside other objects; enables public_transfer, public_share_object, public_freeze_object |
copy | Value can be duplicated (not valid on objects with key) |
drop | Value can be silently discarded |
Object ownership model:
// Transfer to an address (owned object)
transfer::transfer(obj, recipient); // key only — module-restricted
transfer::public_transfer(obj, recipient); // key + store — usable anywhere
// Share (accessible by anyone, goes through consensus)
transfer::share_object(obj); // key only — module-restricted
transfer::public_share_object(obj); // key + store
// Freeze (immutable forever)
transfer::freeze_object(obj); // key only — module-restricted
transfer::public_freeze_object(obj); // key + store
Only call transfer, share_object, and freeze_object (the non-public_ variants) inside the module that defines that object's type.
Never construct an object struct literal outside of its defining module.
Use dynamic fields for extensible storage or when the key set is not known at compile time:
use sui::dynamic_field as df;
use sui::dynamic_object_field as dof;
// Add a dynamic field (value stored inline with parent)
df::add(&mut parent.id, key, value);
// Add a dynamic object field (value is an independent object)
dof::add(&mut parent.id, key, child_obj);
// Access
let val: &MyType = df::borrow(&parent.id, key);
let val: &mut MyType = df::borrow_mut(&mut parent.id, key);
// Remove
let val: MyType = df::remove(&mut parent.id, key);