com um clique
pocket-quest
// Create a tiny, playful quest card from everyday constraints (time, place, mood). Useful as a sample game-like skill.
// Create a tiny, playful quest card from everyday constraints (time, place, mood). Useful as a sample game-like skill.
| name | pocket-quest |
| description | Create a tiny, playful quest card from everyday constraints (time, place, mood). Useful as a sample game-like skill. |
| license | CC0-1.0 |
| metadata | {"author":"oma-sample-skills","version":"1.0"} |
Generate a small quest card that turns an ordinary situation into a tiny adventure. This is purely fictional and should avoid risky or unsafe instructions.
If any input is missing, invent a friendly default.
Use this structure:
Keep the total under 140 words.
See sample quests in references/QUEST_EXAMPLES.md. Optional prompt seeds in assets/ITEMS.txt.
Generate ASCII word art for a short word or phrase without external tools. Useful for playful headers, CLI banners, or sample outputs.
Generate a playful, non-serious "mood forecast" from small personal cues (food, song, weather, task list). Use for light check-ins, onboarding demos, or sample output templates.