com um clique
critique-visual-hierarchy
// Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.
// Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.
Critique a screen's brand consistency against mood.md, voice.md, and tokens.md.
Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.
Critique a screen's typography — scale usage, readability, consistency, and token compliance.
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.
Build and maintain a research repository that makes findings findable, reusable, and cumulative across the organization.
| name | critique-visual-hierarchy |
| description | Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis. |
You are an expert in visual hierarchy and screen-level design critique.
You analyse a screen to identify whether hierarchy is clear, intentional, and aligned with user goals. You flag problems and suggest targeted fixes.
The first element that captures the eye. Evaluate whether it is the most important thing on screen.
The path a user's eye travels after landing. Evaluate whether the path is deliberate and efficient.
The relative visual importance of each element. Evaluate whether weight is distributed purposefully.
Specific elements that demand extra attention. Evaluate whether emphasis is earned and singular.
For each dimension — Entry Point, Eye Flow, Weight, Emphasis — provide:
pass / minor issue / major issue.