| name | graphics-and-shapes |
| description | Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc. |
Phaser 4 — Graphics and Shapes
Drawing primitives with the Graphics game object, and using Shape game objects (Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star, Triangle).
Related skills: sprites-and-images.md, game-object-components.md
Quick Start
const gfx = this.add.graphics();
gfx.fillStyle(0x00aa00, 1);
gfx.fillRect(50, 50, 200, 100);
gfx.lineStyle(3, 0xff0000, 1);
gfx.strokeCircle(400, 150, 60);
const rect = this.add.rectangle(150, 100, 200, 100, 0x00aa00);
const circle = this.add.circle(400, 150, 60);
circle.setStrokeStyle(3, 0xff0000);
Core Concepts — Graphics vs Shape Objects
Phaser offers two approaches for rendering primitives without textures.
Graphics Game Object
Created with this.add.graphics(). An imperative drawing surface — you call methods like fillRect, strokeCircle, beginPath/lineTo/strokePath to build up a command buffer that replays each frame.
- Factory:
this.add.graphics(config?) where config is { x?, y?, lineStyle?, fillStyle? }.
- Supports paths, arcs, gradients, rounded rectangles, canvas transforms (
translateCanvas, scaleCanvas, rotateCanvas), and save/restore.
- Can generate a Texture from the drawing via
generateTexture(key, width, height).
- Expensive to render, especially with complex shapes. Uses its own WebGL shader. Group Graphics objects together to minimize batch flushes.
- Components: AlphaSingle, BlendMode, Depth, Lighting, Mask, RenderNodes, Transform, Visible, ScrollFactor.
- Does NOT include Origin or GetBounds (position is set via options or
setPosition).
Shape Game Objects
Individual game objects (Arc, Rectangle, Star, etc.) extending the base Shape class. Each renders one predefined geometric shape with precomputed path data.
- Created via dedicated factory methods:
this.add.rectangle(...), this.add.circle(...), etc.
- Fully featured game objects: can be tweened, scaled, added to groups/containers, enabled for input/physics.
- Style via
setFillStyle(color, alpha) and setStrokeStyle(lineWidth, color, alpha).
- Share the same WebGL batch as Graphics for efficient rendering.
- Do NOT support gradients, path detail threshold, or canvas transforms.
- Components: AlphaSingle, BlendMode, Depth, GetBounds, Lighting, Mask, Origin, RenderNodes, ScrollFactor, Transform, Visible.
- Include Origin and GetBounds (unlike Graphics).
When to use which:
- Use Graphics for dynamic drawing, complex paths, multiple shapes on one object, gradients, or generating textures.
- Use Shape objects for individual UI elements, simple indicators, physics-enabled shapes, or anything that benefits from game object features (origin, bounds, input).
Common Patterns
Fill and Stroke Styles (Graphics)
const gfx = this.add.graphics();
gfx.fillStyle(0xff0000, 1);
gfx.lineStyle(4, 0x00ff00, 1);
gfx.fillGradientStyle(
0xff0000, 0x00ff00, 0x0000ff, 0xffff00,
1, 1, 1, 1
);
gfx.fillRect(0, 0, 300, 200);
gfx.lineGradientStyle(2, 0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 1);
Drawing Primitives (Graphics)
const gfx = this.add.graphics();
gfx.fillStyle(0x0000ff);
gfx.fillRect(x, y, width, height);
gfx.lineStyle(2, 0xffffff);
gfx.strokeRect(x, y, width, height);
gfx.fillCircle(x, y, radius);
gfx.strokeCircle(x, y, radius);
gfx.fillEllipse(x, y, width, height, smoothness);
gfx.strokeEllipse(x, y, width, height, smoothness);
gfx.fillTriangle(x0, y0, x1, y1, x2, y2);
gfx.strokeTriangle(x0, y0, x1, y1, x2, y2);
gfx.fillPoint(x, y, size);
gfx.lineBetween(x1, y1, x2, y2);
Rounded Rectangles
const gfx = this.add.graphics();
gfx.fillStyle(0x333333);
gfx.fillRoundedRect(50, 50, 300, 200, 16);
gfx.lineStyle(2, 0xffffff);
gfx.strokeRoundedRect(50, 50, 300, 200, 16);
gfx.fillRoundedRect(50, 50, 300, 200, {
tl: 20, tr: 20, bl: 0, br: 0
});
gfx.fillRoundedRect(50, 50, 300, 200, { tl: -10, tr: -10, bl: -10, br: -10 });
Path Drawing
const gfx = this.add.graphics();
gfx.lineStyle(3, 0xffff00);
gfx.beginPath();
gfx.moveTo(100, 100);
gfx.lineTo(200, 50);
gfx.lineTo(300, 100);
gfx.lineTo(250, 200);
gfx.closePath();
gfx.strokePath();
gfx.fillStyle(0x00aaff);
gfx.beginPath();
gfx.moveTo(100, 100);
gfx.lineTo(200, 50);
gfx.lineTo(300, 100);
gfx.closePath();
gfx.fillPath();
gfx.beginPath();
gfx.arc(200, 200, 80, 0, Math.PI / 2, false, 0);
gfx.strokePath();
gfx.slice(200, 200, 80, 0, Math.PI / 3, false);
gfx.fillPath();
gfx.strokePoints(points, closeShape, closePath, endIndex);
gfx.fillPoints(points, closeShape, closePath, endIndex);
Geom Shape Helpers
Graphics has convenience methods that accept Phaser.Geom objects directly:
const circle = new Phaser.Geom.Circle(200, 200, 50);
const rect = new Phaser.Geom.Rectangle(50, 50, 100, 80);
gfx.fillCircleShape(circle);
gfx.strokeCircleShape(circle);
gfx.fillRectShape(rect);
gfx.strokeRectShape(rect);
gfx.fillTriangleShape(triangle);
gfx.strokeTriangleShape(triangle);
gfx.strokeLineShape(line);
gfx.fillEllipseShape(ellipse, smoothness);
gfx.strokeEllipseShape(ellipse, smoothness);
Canvas Transforms (Graphics)
const gfx = this.add.graphics();
gfx.save();
gfx.translateCanvas(100, 100);
gfx.rotateCanvas(0.5);
gfx.scaleCanvas(2, 2);
gfx.fillStyle(0xff0000);
gfx.fillRect(0, 0, 50, 50);
gfx.restore();
Generating Textures from Graphics
const gfx = this.add.graphics();
gfx.fillStyle(0xff0000);
gfx.fillCircle(32, 32, 32);
gfx.generateTexture('redCircle', 64, 64);
gfx.destroy();
this.add.image(400, 300, 'redCircle');
Note: fillGradientStyle will NOT appear in generated textures (Canvas API limitation).
Shape Objects — Fill and Stroke
const rect = this.add.rectangle(200, 150, 100, 80, 0xff0000, 1);
rect.setFillStyle(0x00ff00, 0.8);
rect.setStrokeStyle(3, 0xffffff, 1);
rect.setFillStyle();
rect.setStrokeStyle();
rect.fillColor = 0x0000ff;
rect.fillAlpha = 0.5;
rect.strokeColor = 0xffffff;
rect.strokeAlpha = 1;
rect.lineWidth = 2;
rect.isFilled = true;
rect.isStroked = true;
rect.closePath = true;
All Shape Types
| Factory Method | Class | Parameters (after x, y) | Fill | Stroke | Notes |
|---|
this.add.arc(x, y, radius, startAngle, endAngle, anticlockwise, fillColor, fillAlpha) | Arc | radius=128, startAngle=0, endAngle=360 (degrees), anticlockwise=false | Yes | Yes | Angles in degrees. Full circle by default. |
this.add.circle(x, y, radius, fillColor, fillAlpha) | Arc | radius=128 | Yes | Yes | Alias for Arc with 0-360 angles. |
this.add.curve(x, y, curve, fillColor, fillAlpha) | Curve | Phaser.Curves.Curve object | Yes | Yes | Has smoothness property / setSmoothness(). |
this.add.ellipse(x, y, width, height, fillColor, fillAlpha) | Ellipse | width=128, height=128 | Yes | Yes | Equal w/h renders as circle. Has smoothness. |
this.add.grid(x, y, width, height, cellWidth, cellHeight, fillColor, fillAlpha, outlineFillColor, outlineFillAlpha) | Grid | width=128, height=128, cellWidth=32, cellHeight=32 | Yes | No | Has altFillColor/altFillAlpha for checkerboard. Outline via outlineFillColor. |
this.add.isobox(x, y, size, height, fillTop, fillLeft, fillRight) | IsoBox | size=48, height=32, fillTop=0xeeeeee, fillLeft=0x999999, fillRight=0xcccccc | Yes | No | Isometric box. showTop, showLeft, showRight, projection. |
this.add.isotriangle(x, y, size, height, reversed, fillTop, fillLeft, fillRight) | IsoTriangle | size=48, height=32, reversed=false | Yes | No | Isometric pyramid. showTop, showLeft, showRight, projection, reversed. |
this.add.line(x, y, x1, y1, x2, y2, strokeColor, strokeAlpha) | Line | x1=0, y1=0, x2=128, y2=0 | No | Yes | Stroke only. Constructor takes stroke color (not fill). |
this.add.polygon(x, y, points, fillColor, fillAlpha) | Polygon | points (various formats) | Yes | Yes | Points: array of Vec2, [x,y,...] pairs, or [[x,y],...]. |
this.add.rectangle(x, y, width, height, fillColor, fillAlpha) | Rectangle | width=128, height=128 | Yes | Yes | Change size via width/height properties. |
this.add.star(x, y, points, innerRadius, outerRadius, fillColor, fillAlpha) | Star | points=5, innerRadius=32, outerRadius=64 | Yes | Yes | 4 points = diamond. More points = spikier. |
this.add.triangle(x, y, x1, y1, x2, y2, x3, y3, fillColor, fillAlpha) | Triangle | x1=0,y1=128, x2=64,y2=0, x3=128,y3=128 | Yes | Yes | Always closed. Use Polygon for open shapes. |
API Quick Reference — Graphics Methods
Style Methods
| Method | Signature | Notes |
|---|
fillStyle | (color, alpha=1) | Set fill for subsequent fill calls |
lineStyle | (lineWidth, color, alpha=1) | Set stroke for subsequent stroke calls |
fillGradientStyle | (tl, tr, bl, br, aTL=1, aTR, aBL, aBR) | WebGL only. 4 corner colors. |
lineGradientStyle | (lineWidth, tl, tr, bl, br, alpha=1) | WebGL only. |
setDefaultStyles | (options) | Set via { lineStyle: {width,color,alpha}, fillStyle: {color,alpha} } |
Path Methods
| Method | Signature | Notes |
|---|
beginPath | () | Start a new path |
moveTo | (x, y) | Move draw position |
lineTo | (x, y) | Line to position |
arc | (x, y, radius, startAngle, endAngle, anticlockwise=false, overshoot=0) | Angles in radians |
closePath | () | Close current path |
fillPath / fill | () | Fill the current path |
strokePath / stroke | () | Stroke the current path |
slice | (x, y, radius, startAngle, endAngle, anticlockwise=false, overshoot=0) | Pie slice. Auto begins/closes path. Angles in radians. |
Shape Drawing Methods
| Method | Signature |
|---|
fillRect | (x, y, width, height) |
strokeRect | (x, y, width, height) |
fillRoundedRect | (x, y, width, height, radius=20) |
strokeRoundedRect | (x, y, width, height, radius=20) |
fillCircle | (x, y, radius) |
strokeCircle | (x, y, radius) |
fillEllipse | (x, y, width, height, smoothness=32) |
strokeEllipse | (x, y, width, height, smoothness=32) |
fillTriangle | (x0, y0, x1, y1, x2, y2) |
strokeTriangle | (x0, y0, x1, y1, x2, y2) |
fillPoint | (x, y, size=1) |
lineBetween | (x1, y1, x2, y2) |
strokePoints | (points, closeShape=false, closePath=false, endIndex) |
fillPoints | (points, closeShape=false, closePath=false, endIndex) |
Geom Shape Methods
| Method | Signature |
|---|
fillRectShape | (rect) |
strokeRectShape | (rect) |
fillCircleShape | (circle) |
strokeCircleShape | (circle) |
fillTriangleShape | (triangle) |
strokeTriangleShape | (triangle) |
strokeLineShape | (line) |
fillEllipseShape | (ellipse, smoothness=32) |
strokeEllipseShape | (ellipse, smoothness=32) |
Transform and State Methods
| Method | Signature | Notes |
|---|
translateCanvas | (x, y) | Translate subsequent draws |
scaleCanvas | (x, y) | Scale subsequent draws |
rotateCanvas | (radians) | Rotate subsequent draws |
save | () | Push state to stack |
restore | () | Pop state from stack |
clear | () | Clear command buffer, reset to default styles |
generateTexture | (key, width, height) | Bake to a Texture (Canvas API) |
Shape Base Class Methods
| Method | Signature | Notes |
|---|
setFillStyle | (color?, alpha=1) | No args = disable fill |
setStrokeStyle | (lineWidth?, color?, alpha=1) | No args = disable stroke |
Gotchas
-
Graphics arc() uses radians; Shape arc factory uses degrees. The Graphics arc method takes start/end angles in radians. The this.add.arc() factory takes them in degrees (0-360). Mixing these up is the most common bug.
-
Set style BEFORE drawing. fillStyle and lineStyle must be called before the corresponding fill/stroke method. They are not retroactive.
-
Graphics has no Origin or GetBounds. Unlike Shape objects, Graphics does not include the Origin or GetBounds components. Use setPosition(x, y) and displayOriginX/displayOriginY instead.
-
Shape isFilled/isStroked defaults. Shapes created with a fillColor parameter have isFilled = true. But isStroked defaults to false — you must call setStrokeStyle() explicitly.
-
Line shape is stroke-only. The Line shape does not support fill. Its constructor takes strokeColor/strokeAlpha (not fillColor).
-
IsoBox/IsoTriangle are fill-only. These shapes cannot be stroked. Grid supports outline strokes via its constructor parameters (outlineFillColor, outlineFillAlpha).
-
generateTexture uses Canvas API. Gradient fills (fillGradientStyle) will not appear in textures generated with generateTexture. Only Canvas-compatible features are captured.
-
Performance: Graphics is expensive. Each frame the command buffer is replayed and geometry is rebuilt (WebGL decomposes to polygons). For static shapes, call generateTexture and use the resulting texture as a Sprite. Group Graphics objects together to minimize batch breaks.
-
pathDetailThreshold (v4 new). Graphics has a pathDetailThreshold property (default -1, uses config render.pathDetailThreshold). Path segments below this pixel threshold are combined, improving WebGL performance on complex shapes. Evaluated in screen pixels, so detail emerges when zoomed in.
-
Rounded rect radius can be an object or number. Pass { tl, tr, bl, br } for per-corner control. Negative values create concave corners. Default is 20 when omitted.
-
Shape closePath property. The closePath property on Shape objects (default true) controls whether the stroke path is automatically closed. Set to false for open stroked shapes.
-
Shape objects do NOT support tint methods. Unlike Sprites and Images, Shape game objects do not have setTint() or tint properties. Use setFillStyle(color, alpha) and setStrokeStyle(lineWidth, color, alpha) instead.
-
Polygon getBounds() incorrect with negative points. If any polygon points have negative coordinates, getBounds() returns wrong values. Use Phaser.Geom.Polygon.GetAABB(polygon.geom) instead and adjust the returned Rectangle position.
Shape-Specific Methods
Star
const star = this.add.star(400, 300, 5, 32, 64, 0xffff00);
star.setPoints(8);
star.setInnerRadius(20);
star.setOuterRadius(80);
Line (Tapering)
const line = this.add.line(400, 300, 0, 0, 200, 100, 0xffffff);
line.setLineWidth(4, 1);
Grid (Alternating Colors, Stroke, Padding)
const grid = this.add.grid(400, 300, 320, 240, 32, 32, 0x222222);
grid.setAltFillStyle(0x444444, 1);
grid.setStrokeStyle(1, 0x666666, 1);
grid.strokeOutside = true;
grid.strokeOutsideIncomplete = false;
grid.cellPadding = 1;
IsoBox / IsoTriangle
const box = this.add.isobox(200, 200, 48, 32, 0xeeeeee, 0x999999, 0xcccccc);
box.setFaces(true, true, false);
box.setProjection(4);
const tri = this.add.isotriangle(400, 200, 48, 32, false, 0xeeeeee, 0x999999, 0xcccccc);
tri.setReversed(true);
tri.setFaces(true, true, true);
tri.setProjection(4);
Source File Map
| File | Purpose |
|---|
src/gameobjects/graphics/Graphics.js | Graphics class — all drawing methods |
src/gameobjects/graphics/GraphicsFactory.js | this.add.graphics() factory |
src/gameobjects/graphics/Commands.js | Internal command constants for the command buffer |
src/gameobjects/graphics/GraphicsRender.js | Render dispatch |
src/gameobjects/shape/Shape.js | Base Shape class (fill/stroke/path data, setFillStyle, setStrokeStyle) |
src/gameobjects/shape/arc/Arc.js | Arc shape (also used for circle) |
src/gameobjects/shape/arc/ArcFactory.js | this.add.arc() and this.add.circle() factories |
src/gameobjects/shape/curve/Curve.js | Curve shape |
src/gameobjects/shape/curve/CurveFactory.js | this.add.curve() factory |
src/gameobjects/shape/ellipse/Ellipse.js | Ellipse shape |
src/gameobjects/shape/ellipse/EllipseFactory.js | this.add.ellipse() factory |
src/gameobjects/shape/grid/Grid.js | Grid shape |
src/gameobjects/shape/grid/GridFactory.js | this.add.grid() factory |
src/gameobjects/shape/isobox/IsoBox.js | IsoBox shape |
src/gameobjects/shape/isobox/IsoBoxFactory.js | this.add.isobox() factory |
src/gameobjects/shape/isotriangle/IsoTriangle.js | IsoTriangle shape |
src/gameobjects/shape/isotriangle/IsoTriangleFactory.js | this.add.isotriangle() factory |
src/gameobjects/shape/line/Line.js | Line shape |
src/gameobjects/shape/line/LineFactory.js | this.add.line() factory |
src/gameobjects/shape/polygon/Polygon.js | Polygon shape |
src/gameobjects/shape/polygon/PolygonFactory.js | this.add.polygon() factory |
src/gameobjects/shape/rectangle/Rectangle.js | Rectangle shape |
src/gameobjects/shape/rectangle/RectangleFactory.js | this.add.rectangle() factory |
src/gameobjects/shape/star/Star.js | Star shape |
src/gameobjects/shape/star/StarFactory.js | this.add.star() factory |
src/gameobjects/shape/triangle/Triangle.js | Triangle shape |
src/gameobjects/shape/triangle/TriangleFactory.js | this.add.triangle() factory |