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godot-remote-executor

// Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live game runtime state (scene tree, physics, FPS, input, variables), or any task that requires interacting with a live Godot instance. The broker-server supports two executor types: "editor" (the editor plugin) and "game" (a GameExecutor autoload running in the game process). Target the game runtime by specifying `type: "game"` in execute requests. Trigger this skill when the user mentions Godot, Godot editor, GDScript execution, scene manipulation, node operations, game runtime inspection, live game state, or any task involving controlling a Godot project remotely, even if they don't explicitly mention "broker" or "remote execution." Also use when the user asks to inspect, query, or modify anything

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updated:11 de abril de 2026 às 03:22
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