com um clique
com um clique
Read and scan Skyrim save files (.ess). Use when debugging save issues, searching for orphaned scripts, checking mod footprint in saves, or investigating save bloat.
Guided workflow for creating a new Skyrim mod from scratch using AutoMod CLI. Use when the user wants to build a new mod.
Process Skyrim voice and sound files (FUZ, XWM, WAV) using AutoMod CLI.
Read, extract, create, and modify BSA/BA2 archives using AutoMod CLI.
Generate SkyUI Mod Configuration Menus using AutoMod CLI.
Inspect and modify NIF mesh files using AutoMod CLI. Use when working with meshes, textures, skeleton nodes, or fixing VR mesh issues.
| name | inspect-esp |
| description | Inspect an ESP/ESM plugin file and show a summary of all records |
| argument-hint | <PluginName.esp> |
Inspect the ESP/ESM file specified by $ARGUMENTS and provide a comprehensive summary.
spriggit serialize --InputPath "Data/$ARGUMENTS" --OutputPath "/tmp/esp-inspect" --GameRelease SkyrimSE --PackageName Spriggit.Yaml --PackageVersion "0.40.0"
If xeditlib is installed (tools/xelib/ exists), run:
node examples/inspect-esp.js "$ARGUMENTS"
Or write a targeted inspection script if the example doesn't cover what's needed.
Provide a structured summary: