com um clique
com um clique
Read and scan Skyrim save files (.ess). Use when debugging save issues, searching for orphaned scripts, checking mod footprint in saves, or investigating save bloat.
Guided workflow for creating a new Skyrim mod from scratch using AutoMod CLI. Use when the user wants to build a new mod.
Process Skyrim voice and sound files (FUZ, XWM, WAV) using AutoMod CLI.
Read, extract, create, and modify BSA/BA2 archives using AutoMod CLI.
Generate SkyUI Mod Configuration Menus using AutoMod CLI.
Inspect and modify NIF mesh files using AutoMod CLI. Use when working with meshes, textures, skeleton nodes, or fixing VR mesh issues.
| name | port-to-vr |
| description | Guided checklist for porting an SSE-only mod to Skyrim VR |
| argument-hint | [mod name or path] |
Systematically check the mod specified by $ARGUMENTS against every known VR incompatibility. Consult KNOWLEDGEBASE.md for full details on each item.
Data/SKSE/Plugins/ → must be compiled against SKSEVRDecompile all .pex files and check for:
PlayIdle() on player → fails in VR (VRIK overrides skeleton IK). Replace with timed Papyrus scripts.DisablePlayerControls() alone → doesn't stop VR thumbstick movement. Add SetDontMove(true).SetVehicle() → causes HMD desync in VR. Must be removed entirely.ForceThirdPerson() / ForceFirstPerson() → can't control VR camera.Input.GetMappedKey() → returns -1 for VR controllers. Use VRIK API.Game.ShakeCamera() → mostly inert in VR, leave in but document.SetAngle() on player → doesn't control HMD orientation..hkx behavior files → Havok behaviors work but test with VRIK IK overlayfMaxTime INI adjustmentSerialize with Spriggit and check:
GetFormFromFile() to minimize propertiesBased on findings:
Provide a clear report: