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liquid-glass-design
iOS 26 液态玻璃设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的动态玻璃材质,具有模糊、反射和交互式变形效果。
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iOS 26 液态玻璃设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的动态玻璃材质,具有模糊、反射和交互式变形效果。
Create reproducible, cross-platform (macOS/Linux) development environments with Flox, a declarative Nix-based environment manager. Use when setting up project toolchains for any language, installing system-level dependencies (compilers, databases, native libs like openssl/BLAS), pinning exact package versions for a team, running local services (PostgreSQL, Redis, Kafka), onboarding developers with one command, or solving 'works on my machine' problems — including agent/vibe-coding setups that need project-scoped tools without sudo. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.
Commercial-grade Python installer expert for Windows: Nuitka extreme compilation, dist slimming, DLL footprint analysis, and Inno Setup packaging to ship the smallest, fastest installers. Use only for advanced packaging/optimization (minimal size, fast startup), not basic script-to-exe conversion. 中文触发:Nuitka 极限优化、Python 商业打包、极限编译 Python、dist 瘦身、DLL 分析、最小安装包、最快启动、商业级打包风格
Use when a brand needs to discover or articulate its identity through structured multi-session interviews. Covers purpose, positioning, audience, personality, voice, narrative, and founder-brand tension across 8 modules using laddering, 5 Whys, and projective techniques. Produces a resumable session with disk-persisted state and a master brandbook (90_SYNTHESIS.md).
Use when a brand needs to discover or articulate its identity through structured multi-session interviews. Covers purpose, positioning, audience, personality, voice, narrative, and founder-brand tension across 8 modules using laddering, 5 Whys, and projective techniques. Produces a resumable session with disk-persisted state and a master brandbook (90_SYNTHESIS.md).
Use this skill to automate visual testing and UI interaction verification using browser automation after deploying features.
Visualize whether skills, rules, and agent definitions are actually followed — auto-generates scenarios at 3 prompt strictness levels, runs agents, classifies behavioral sequences, and reports compliance rates with full tool call timelines
| name | liquid-glass-design |
| description | iOS 26 液态玻璃设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的动态玻璃材质,具有模糊、反射和交互式变形效果。 |
实现苹果 Liquid Glass 的模式指南——这是一种动态材质,会模糊其后的内容,反射周围内容的颜色和光线,并对触摸和指针交互做出反应。涵盖 SwiftUI、UIKit 和 WidgetKit 集成。
为任何视图添加 Liquid Glass 的最简单方法:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // Default: regular variant, capsule shape
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
关键自定义选项:
.regular — 标准玻璃效果.tint(Color) — 添加颜色色调以增强突出度.interactive() — 对触摸和指针交互做出反应.capsule(默认)、.rect(cornerRadius:)、.circleButton("Click Me") { /* action */ }
.buttonStyle(.glass)
Button("Important") { /* action */ }
.buttonStyle(.glassProminent)
出于性能和变形考虑,始终将多个玻璃视图包装在一个容器中:
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
}
}
spacing 参数控制合并距离——距离更近的元素会将其玻璃形状融合在一起。
使用 glassEffectUnion 将多个视图组合成单个玻璃形状:
@Namespace private var namespace
GlassEffectContainer(spacing: 20.0) {
HStack(spacing: 20.0) {
ForEach(symbolSet.indices, id: \.self) { item in
Image(systemName: symbolSet[item])
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
}
}
}
在玻璃元素出现/消失时创建平滑的变形效果:
@State private var isExpanded = false
@Namespace private var namespace
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("pencil", in: namespace)
if isExpanded {
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("eraser", in: namespace)
}
}
}
Button("Toggle") {
withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)
要允许水平滚动内容延伸到侧边栏或检查器下方,请确保 ScrollView 内容到达容器的 leading/trailing 边缘。当布局延伸到边缘时,系统会自动处理侧边栏下方的滚动行为——无需额外的修饰符。
let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true
let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true
view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
visualEffectView.widthAnchor.constraint(equalToConstant: 200),
visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])
// Add content to contentView
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])
let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0
let containerView = UIVisualEffectView(effect: containerEffect)
let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)
scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = true
let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true // Opt out of shared glass background
struct MyWidgetView: View {
@Environment(\.widgetRenderingMode) var renderingMode
var body: some View {
if renderingMode == .accented {
// Tinted mode: white-tinted, themed glass background
} else {
// Full color mode: standard appearance
}
}
}
HStack {
VStack(alignment: .leading) {
Text("Title")
.widgetAccentable() // Accent group
Text("Subtitle")
// Primary group (default)
}
Image(systemName: "star.fill")
.widgetAccentable() // Accent group
}
Image("myImage")
.widgetAccentedRenderingMode(.monochrome)
VStack { /* content */ }
.containerBackground(for: .widget) {
Color.blue.opacity(0.2)
}
| 决策 | 理由 |
|---|---|
| 使用 GlassEffectContainer 包装 | 性能优化,实现玻璃元素之间的变形 |
spacing 参数 | 控制合并距离——微调元素需要多近才能融合 |
@Namespace + glassEffectID | 在视图层次结构变化时实现平滑的变形过渡 |
interactive() 修饰符 | 明确选择加入触摸/指针反应——并非所有玻璃都应响应 |
| UIKit 中的 UIGlassContainerEffect | 与 SwiftUI 保持一致的容器模式 |
| 小组件中的强调色渲染模式 | 当用户选择带色调的主屏幕时,系统会应用带色调的玻璃效果 |
.glassEffect().interactive()withAnimation,以启用平滑的变形过渡.glassEffect() 视图而不使用 GlassEffectContainerclipsToBounds = true