with one click
e2e-smoke-test
// Run or review a basic end-to-end smoke test for the AppsFlyer Unity plugin on Android emulator or iOS simulator, covering startup, initialization, and basic event flow.
// Run or review a basic end-to-end smoke test for the AppsFlyer Unity plugin on Android emulator or iOS simulator, covering startup, initialization, and basic event flow.
Validate that expected AppsFlyer SDK events and callbacks were triggered during an end-to-end Unity app scenario using logs, callback payloads, and test evidence.
Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
Debug communication issues between C# code and native Android/iOS implementations in the AppsFlyer Unity plugin.
Safely implement or modify a Unity plugin API in the AppsFlyer Unity plugin, including C# API, Android Java bridge, and iOS Objective-C bridge changes.
Review the AppsFlyer Unity plugin for release readiness, including versioning, changelog, Android/iOS parity, billing library variants, .unitypackage artifacts, and integration safety.
Safely bump the wrapped Android SDK or iOS SDK version in the AppsFlyer Unity plugin, update the plugin version if needed, and validate all related files including both billing library variants.
| name | e2e-smoke-test |
| description | Run or review a basic end-to-end smoke test for the AppsFlyer Unity plugin on Android emulator or iOS simulator, covering startup, initialization, and basic event flow. |
Use this skill for quick validation that the Unity plugin is basically working after a change.
Check that the plugin still works end-to-end at a basic level after code, SDK, or version changes.
initSDK) → SDK start (startSDK) → one basic AppsFlyer event → callback flow.Return: