with one click
ss-motion
// Apply a named StyleSeed motion seed (Spring/Silk/Snap/Float/Pulse) to a component or interaction, translating vibe words into framer-motion params
// Apply a named StyleSeed motion seed (Spring/Silk/Snap/Float/Pulse) to a component or interaction, translating vibe words into framer-motion params
Audit a component or page for accessibility issues and fix them
Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices
Generate a new UI component following the StyleSeed design conventions
Generate UX microcopy (button labels, error messages, empty states, toasts) following a casual-but-polite voice and tone
Add appropriate user feedback states (loading, success, error, empty) to a component or page
Design user flows and navigation structure following proven UX patterns
| name | ss-motion |
| description | Apply a named StyleSeed motion seed (Spring/Silk/Snap/Float/Pulse) to a component or interaction, translating vibe words into framer-motion params |
motion.X JSX onlyengine/components/ui/motion.tsx directlyTranslate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | Spring |
| smooth, silky, fluid, elegant, composed, continuous | Silk |
| snappy, quick, instant, decisive, sharp, precise | Snap |
| floaty, gentle, weightless, dreamy, ambient, drifting | Float |
| rhythmic, punchy, pulsing, heartbeat, beat | Pulse |
| "Toss style", "Arc style" | Spring (per brand default) |
| "Stripe style", "Notion style" | Silk |
| "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
Infer one of the five contexts from the prompt:
hoverpressentranceexit (requires <AnimatePresence>)layoutIf ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Apply seed: $0 ยท Context: $1 ยท Target: $ARGUMENTS
Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about โ usually a <button>, <div>, <Card>, or similar.
Confirm the import paths. The component file must be able to import:
motion (and AnimatePresence for exit) from "framer-motion""@engine/motion" โ in a project that doesn't use the @engine/* alias, use a relative path to engine/motionReplace the target tag with a <motion.X> and spread the seed's recipe:
// hover example
<motion.button {...spring.hover}>Save</motion.button>
// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
{open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>
// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>
Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX โ always spread the recipe.
Respect prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.
Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).
Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").
pressengine/motion/seeds/*.ts from this skill โ those are calibrated by hand. Add a new seed only via a separate, explicit ask.