| name | Ideate |
| description | Evolutionary ideation engine — loop-controlled multi-cycle idea generation through 9 phases (CONSUME, DREAM at noise=0.9, DAYDREAM at noise=0.5, CONTEMPLATE at noise=0.1, STEAL cross-domain borrowing, MATE recombination via Fisher-Yates shuffle, TEST fitness scoring, EVOLVE selection, META-LEARN Lamarckian strategy adjustment). Loop Controller drives adaptive continue/pivot/stop logic with mid-cycle quality checkpoints; strategies evolve across cycles based on what worked. Produces ranked novel solution candidates with full provenance and fitness landscape. Six workflows: FullCycle (all 9 phases adaptive — default), QuickCycle (compressed CONSUME+STEAL+MATE+TEST single cycle), Dream (DREAM phase only), Steal (cross-domain transfer only), Mate (recombination only), Test (fitness evaluation only). Integrates IterativeDepth in CONTEMPLATE, RedTeam in TEST, Council optionally in MATE. NOT FOR quick single-pass brainstorming (use BeCreative). USE WHEN ideate, id8, novel ideas, generate ideas, ideation engine, evolve ideas, dream up solutions, innovate, breakthrough ideas, idea evolution, creative solutions to hard problems, multi-cycle creativity, need genuinely new approaches. |
| effort | high |
| context | fork |
Customization
Before executing, check for user customizations at:
~/.claude/PAI/USER/SKILLCUSTOMIZATIONS/Ideate/
Ideate — The Cognitive Progress Engine
A loop-controlled evolutionary creativity engine that mirrors human cognitive processes to generate genuinely novel ideas. This is NOT BeCreative — BeCreative is a single-pass diversity tool. Ideate is an evolutionary system: multiple cycles of consuming, dreaming, stealing, breeding, and testing ideas over simulated time scales from hours to decades, driven by a first-class Loop Controller and a Lamarckian Meta-Learner.
The Core Insight
Human creativity reduces to 5 irreducible functions:
| Function | What It Does | Human Analog |
|---|
| INGEST | Gather diverse raw material | Reading, conversations, experiences |
| PERTURB | Recombine inputs with controlled noise | Dreaming, daydreaming, shower thoughts |
| CROSS-POLLINATE | Map patterns from foreign domains | "Stealing" ideas from unrelated fields |
| SELECT | Score against fitness function | Critical thinking, peer review, testing |
| ITERATE | Feed survivors back as inputs | Sleep cycles, weeks of study, years of work |
The 9 workflow phases expand these into a richer human-legible system. DREAM, DAYDREAM, and CONTEMPLATE are PERTURB at different noise levels. MATE is PERTURB on existing ideas. META-LEARN adds the Lamarckian advantage — analyzing WHY ideas worked and steering future generation.
The 9 Phases (Summary)
| # | Phase | Noise | What it does | Agent |
|---|
| 1 | CONSUME | — | Multi-domain research, atomic idea extraction | The Glutton |
| 2 | DREAM | 0.9 | Free-association on random input subsets, no problem awareness | The Dreamer |
| 3 | DAYDREAM | 0.5 | Tangential wandering with the problem held loosely | The Wanderer |
| 4 | CONTEMPLATE | 0.1 | Structured analysis via 4 lenses (mandatory; checkpoint A gates) | The Sage |
| 5 | STEAL | — | Cross-domain pattern borrowing via weighted random domain lottery | The Thief |
| 6 | MATE | — | Genetic recombination via Fisher-Yates shuffle + 8 mutation operations | The Matchmaker |
| 7 | TEST | — | Multi-judge scoring on Feasibility/Novelty/Impact/Elegance (checkpoint B gates) | The Judge |
| 8 | EVOLVE | — | Selection: kill bottom 50%, elite top 10%, mutate the rest, immigrant injection | The Curator |
| 9 | META-LEARN | — | Lamarckian strategy adjustment + next-cycle question generation | The Scientist |
Post-loop: The Historian runs the Insight Extractor for cross-cycle pattern analysis.
Full phase mechanics live in Workflows/FullCycle.md.
Workflow Routing
| User says... | Workflow |
|---|
| "ideate", "id8", "novel ideas for X", "evolve ideas for X", default | Workflows/FullCycle.md |
| "quick novelty for X", "fast brainstorm with scoring" | Workflows/QuickCycle.md |
| "dream on X", "free-associate these inputs", "wild recombinations" | Workflows/Dream.md |
| "steal ideas from biology for X", "cross-pollinate from Y" | Workflows/Steal.md |
| "breed these ideas", "recombine X and Y" | Workflows/Mate.md |
| "score these candidates", "test these ideas against fitness" | Workflows/Test.md |
The Loop Controller
Owns inter-cycle state and makes continue/pivot/stop decisions after each cycle's META-LEARN phase. State tracked:
{
"cycle_count": 0,
"max_cycles": null,
"budget_seconds_remaining": 600,
"fitness_history": [{"cycle": 1, "avg_score": 52.3, "top_score": 68.1, "diversity_index": 0.91}],
"stagnation_counter": 0,
"strategy_version": 1,
"strategy_adjustments": {},
"loop_decision_log": []
}
Loop Gate logic:
IF budget_seconds_remaining <= 0: STOP (budget exhausted)
ELIF stagnation_counter >= 3:
IF strategy_pivots_remaining > 0: PIVOT (shift domains/noise/agents)
ELSE: STOP (exhausted strategies)
ELIF diversity_index < 0.3: PIVOT (collapse — inject immigrants)
ELIF top_score >= target_score: STOP (target reached)
ELSE: CONTINUE
Structural Randomness Engine
LLM "temperature" is soft probability redistribution biased toward the training distribution. Ideate uses structural randomness at the data level instead:
- Input subsetting (DREAM): Fisher-Yates shuffle picks each agent's input subset
- Domain lottery (STEAL): weighted random sampling from the 50+ candidate domain pool
- Pairing shuffle (MATE): Fisher-Yates pairs adjacent items; 20% slots forced cross-phase
- Mutation dice (EVOLVE): roll an 8-sided die, apply that mutation operation:
- Flip one assumption
- Invert the constraint
- Change the scale (10× bigger or smaller)
- Change the time horizon
- Merge with a random killed idea's best element
- Apply a constraint from a random domain
- Remove the most complex component
- Add an adversarial requirement
Implementation: crypto.getRandomValues() with seed = cycle number + problem hash.
External Validation Hooks (TEST extension)
Optional pluggable interface that adds real-world signal to internal scoring:
interface ValidationHook {
name: string;
validate(idea: Idea, problem: Problem): Promise<{ modifier: number; evidence: string }>;
}
Built-in hooks: MarketSearch (existing implementations), FeasibilityCheck (technical blockers), ExpertPanel (async human review), PrototypeSimulation (generate + test prototype).
Time-Scale Configuration
| Time scale | Budget | Est. cycles | Agents/phase |
|---|
hours | 5 min | 1-2 | 2-3 |
days | 12 min | 2-4 | 3-4 |
weeks | 25 min | 3-8 | 4-5 |
months | 45 min | 5-15 | 5-6 |
years | 90 min | 8-30 | 6-8 |
decades | 180 min | 15-50+ | 8-10 |
Loop Controller decides actual cycle count adaptively, not a fixed count.
State Persistence
Each run persists to ~/.claude/PAI/MEMORY/WORK/{slug}/ideate/:
ideate/
config.json # Problem, time_scale, domains, hooks
loop-state.json # Loop Controller (fitness_history, strategy, decisions)
domain-pool.json # Weighted domain pool (expanded across cycles)
cycle-NNN/ # Per-cycle artifacts: input-pool, dreams, daydreams,
# analyses, checkpoint-a, stolen, offspring, scores,
# checkpoint-b, survivors, meta-learning, summary
insights.md # Insight Extractor output (post-loop)
final-output.md # Ranked candidate list with full provenance
Idea Data Structure
{
"id": "idea-042",
"text": "...",
"provenance": {
"parents": ["idea-017", "idea-023"],
"operation": "crossover",
"mutation_type": "scale_change",
"mutation_die_roll": 3,
"cycle": 3, "phase": "MATE",
"source_domains": ["mycology", "distributed-systems"],
"randomness_seed": "a7f3c9..."
},
"scores": {
"feasibility": 72, "novelty": 88, "impact": 65, "elegance": 81,
"composite": 76.5, "confidence": 0.82, "judge_variance": 8.3,
"external_validation": {"market_search": {"modifier": -5, "evidence": "..."}},
"adjusted_composite": 74.5
},
"arguments": {"supporting": "...", "counter": "..."}
}
Final Output Format
# Ideate Results: [Problem]
**Time scale:** [scale] | **Budget used:** X of Y min | **Cycles:** N (adaptive)
**Strategy pivots:** M | **Total ideas:** X | **Survived:** Y | **Kill rate:** Z%
## Top Candidates (ranked by adjusted composite score)
### 1. [Title] — Score: 85.2/100 (confidence: 0.91)
**The idea:** [2-3 sentences]
**Scores:** Feasibility: 78 | Novelty: 92 | Impact: 84 | Elegance: 87
**External validation:** [hook results]
**Provenance:** Born in cycle N from [operation] of [parents]. Mutation: [type].
**For it:** [supporting argument]
**Against it:** [counterargument]
## Evolution Summary
| Cycle | Ideas In | Survived | Top Score | Diversity | Strategy | Decision |
|-------|----------|----------|-----------|-----------|----------|----------|
## Meta-Learning Trajectory
- [How strategy evolved across cycles]
## Evolutionary Insights (from The Historian)
- [Dominant lineages, fertile combinations, fitness landscape, problem revelations]
Configuration
{
"problem": "...",
"time_scale": "weeks",
"domains": ["primary", "adjacent-1", "adjacent-2"],
"scoring_weights": {"feasibility": 1.0, "novelty": 1.0, "impact": 1.0, "elegance": 1.0},
"convergence_prevention": {
"cross_phase_breeding_min": 0.2,
"immigrant_ideas_per_cycle": 3,
"kill_threshold": 0.5,
"forced_new_domain_per_cycle": true
},
"loop_control": {
"mode": "adaptive",
"target_score": null,
"max_stagnation_cycles": 3,
"max_strategy_pivots": 2,
"diversity_floor": 0.3
},
"external_validation": {"enabled": false, "hooks": ["MarketSearch"]},
"randomness": {"seed": null, "subset_ratio": 0.33, "mutation_operations": 8}
}
Integration with Other Skills
| Skill | Phase | How |
|---|
| Research | CONSUME, STEAL | Multi-agent parallel research, cross-domain patterns |
| BeCreative | DREAM, DAYDREAM | MaximumCreativity workflow for high-noise recombination |
| IterativeDepth | CONTEMPLATE | 4-lens analysis (Literal, Failure, Analogical, Constraint Inversion) |
| FirstPrinciples | CONTEMPLATE | Decompose to axioms, challenge assumptions |
| RedTeam | TEST | Adversarial attack on candidates to find fatal flaws |
| Agents | ALL | ComposeAgent for unique cognitive personalities per phase |
| Council | MATE (optional) | Debate between ideas before breeding |
Algorithm Integration
When the PAI Algorithm sets mode: ideate (via PAI/ALGORITHM/ideate-loop.md), it loads this skill and routes to Workflows/FullCycle.md by default. Tunable parameters from the algorithm's parameter-schema.md map to the configuration above. The Meta-Learner may adjust parameters within bounds; user-explicit overrides are auto-locked.
Gotchas
- Ideate is for multi-cycle evolutionary ideation — not quick brainstorming. For fast divergent ideas, use BeCreative.
- The Loop Controller manages cycle count — don't override it manually. Trust the budget-based cycling.
- Meta-learner adjustments happen automatically within parameter bounds. Don't manually tune mid-cycle.
- CONTEMPLATE is mandatory. Skipping it degrades MATE quality because STEAL operates on disconnected material.
- Structural randomness defeats LLM bias. Don't substitute "interesting pairs picked by the LLM" for Fisher-Yates — the bias is the problem.
Citations
- The 9-phase decomposition and the path-to-ASI mapping derive from a publicly published essay on cognitive progress and a possible path to ASI by D. {{PRINCIPAL_SURNAME}} (2024). The framework name Cognitive Progress Workflow refers to that essay.
- The Lamarckian advantage framing (Phase 9 META-LEARN) borrows from research on auto-research loops and meta-learning in agent systems (cf. Karpathy auto-research pattern).
- Structural randomness as a defeat for LLM-bias is empirical — see internal experiments comparing LLM-picked pairings vs Fisher-Yates pairings on diversity metrics.
Execution Log
After completing any workflow, append a single JSONL entry:
echo '{"ts":"'$(date -u +%Y-%m-%dT%H:%M:%SZ)'","skill":"Ideate","workflow":"WORKFLOW_USED","input":"8_WORD_SUMMARY","status":"ok|error","duration_s":SECONDS}' >> ~/.claude/PAI/MEMORY/SKILLS/execution.jsonl