| name | macos-design-guidelines |
| description | Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst. |
| license | MIT |
| metadata | {"author":"platform-design-skills","version":"1.0.0"} |
macOS Human Interface Guidelines
Mac apps serve power users who expect deep keyboard control, persistent menu bars, resizable multi-window layouts, and tight system integration. These guidelines codify Apple's HIG into actionable rules with SwiftUI and AppKit examples.
1. Menu Bar (CRITICAL)
Every Mac app must have a menu bar. It is the primary discovery mechanism for commands. Users who cannot find a feature will look in the menu bar before anywhere else.
Rule 1.1 — Provide Standard Menus
Every app must include at minimum: App, File, Edit, View, Window, Help. Omit File only if the app is not document-based. Add app-specific menus between Edit and View or between View and Window.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.commands {
CommandGroup(after: .newItem) {
Button("New from Template...") { newFromTemplate() }
.keyboardShortcut("T", modifiers: [.command, .shift])
}
CommandMenu("Canvas") {
Button("Zoom to Fit") { zoomToFit() }
.keyboardShortcut("0", modifiers: .command)
Divider()
Button("Add Artboard") { addArtboard() }
.keyboardShortcut("A", modifiers: [.command, .shift])
}
}
}
}
let editMenu = NSMenu(title: "Edit")
let undoItem = NSMenuItem(title: "Undo", action: #selector(UndoManager.undo), keyEquivalent: "z")
let redoItem = NSMenuItem(title: "Redo", action: #selector(UndoManager.redo), keyEquivalent: "Z")
editMenu.addItem(undoItem)
editMenu.addItem(redoItem)
editMenu.addItem(.separator())
Rule 1.2 — Keyboard Shortcuts for All Menu Items
Every menu item that performs an action must have a keyboard shortcut. Use standard shortcuts for standard actions (Cmd+C, Cmd+V, Cmd+Z, etc.). Custom shortcuts should use Cmd plus a letter. Reserve Cmd+Shift, Cmd+Option, and Cmd+Ctrl combos for secondary actions.
Standard Shortcut Reference:
| Action | Shortcut |
|---|
| New | Cmd+N |
| Open | Cmd+O |
| Close | Cmd+W |
| Save | Cmd+S |
| Save As | Cmd+Shift+S |
| Print | Cmd+P |
| Undo | Cmd+Z |
| Redo | Cmd+Shift+Z |
| Cut | Cmd+X |
| Copy | Cmd+C |
| Paste | Cmd+V |
| Select All | Cmd+A |
| Find | Cmd+F |
| Find Next | Cmd+G |
| Preferences/Settings | Cmd+, |
| Hide App | Cmd+H |
| Quit | Cmd+Q |
| Minimize | Cmd+M |
| Fullscreen | Cmd+Ctrl+F |
Rule 1.3 — Dynamic Menu Updates
Menu items must reflect current state. Disable items that are not applicable. Update titles to match context (e.g., "Undo Typing" not just "Undo"). Toggle checkmarks for on/off states.
CommandGroup(after: .toolbar) {
Button(showingSidebar ? "Hide Sidebar" : "Show Sidebar") {
showingSidebar.toggle()
}
.keyboardShortcut("S", modifiers: [.command, .control])
}
override func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
if menuItem.action == #selector(delete(_:)) {
menuItem.title = selectedItems.count > 1 ? "Delete \(selectedItems.count) Items" : "Delete"
return !selectedItems.isEmpty
}
return super.validateMenuItem(menuItem)
}
Rule 1.4 — Contextual Menus
Provide right-click context menus on all interactive elements. Context menus should contain the most relevant subset of menu bar actions for the clicked element, plus element-specific actions.
Text(item.name)
.contextMenu {
Button("Rename...") { rename(item) }
Button("Duplicate") { duplicate(item) }
Divider()
Button("Delete", role: .destructive) { delete(item) }
}
Rule 1.5 — App Menu Structure
The App menu (leftmost, bold app name) must contain: About, Preferences/Settings (Cmd+,), Services submenu, Hide App (Cmd+H), Hide Others (Cmd+Option+H), Show All, Quit (Cmd+Q). Never rename or remove these standard items.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup { ContentView() }
Settings { SettingsView() }
}
}
Rule 1.6 — Stable Command Names and Locations
Treat the menu bar as the app's command memory. Keep common actions in consistent menus with stable names and shortcuts so users recognize them quickly instead of searching for context-specific variants.
2. Windows (CRITICAL)
Mac users expect full control over window size, position, and lifecycle. An app that fights window management feels fundamentally broken on the Mac.
Rule 2.1 — Resizable with Sensible Minimums
All main windows must be freely resizable. Set a minimum size that keeps the UI usable. Never set a maximum size unless the content truly cannot scale (rare).
WindowGroup {
ContentView()
.frame(minWidth: 600, minHeight: 400)
}
.defaultSize(width: 900, height: 600)
window.minSize = NSSize(width: 600, height: 400)
window.setContentSize(NSSize(width: 900, height: 600))
Rule 2.2 — Support Fullscreen and Split View
Opt into native fullscreen by setting the appropriate window collection behavior. The green traffic-light button must either enter fullscreen or show the tile picker.
window.collectionBehavior.insert(.fullScreenPrimary)
SwiftUI windows get fullscreen support automatically.
Rule 2.3 — Multiple Windows
Unless your app is a single-purpose utility, support multiple windows. Document-based apps must allow multiple documents open simultaneously. Use WindowGroup or DocumentGroup in SwiftUI.
@main
struct TextEditorApp: App {
var body: some Scene {
DocumentGroup(newDocument: TextDocument()) { file in
TextEditorView(document: file.$document)
}
}
}
Rule 2.4 — Title Bar Shows Document Info
For document-based apps, the title bar must show the document name. Support proxy icon dragging. Show edited state (dot in close button). Support title bar renaming on click.
window.representedURL = document.fileURL
window.title = document.displayName
window.isDocumentEdited = document.hasUnsavedChanges
NavigationSplitView {
SidebarView()
} detail: {
DetailView()
.navigationTitle(document.name)
}
Rule 2.5 — Remember Window State
Persist window position, size, and state across launches. Use NSWindow.setFrameAutosaveName or SwiftUI's built-in state restoration.
window.setFrameAutosaveName("MainWindow")
WindowGroup(id: "main") {
ContentView()
}
.defaultPosition(.center)
Rule 2.6 — Traffic Light Buttons
Never hide or reposition the close (red), minimize (yellow), or zoom (green) buttons. They must remain in the top-left corner. If using a custom title bar, the buttons must still be visible and functional.
window.titlebarAppearsTransparent = true
window.styleMask.insert(.fullSizeContentView)
3. Toolbars (HIGH)
Toolbars are the secondary command surface after the menu bar. They provide quick access to frequent actions and should be customizable.
Rule 3.1 — Unified Title Bar and Toolbar
Use the unified title bar + toolbar style for a modern appearance. The toolbar sits in the title bar area, saving vertical space.
WindowGroup {
ContentView()
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button(action: compose) {
Label("Compose", systemImage: "square.and.pencil")
}
}
}
}
.windowToolbarStyle(.unified)
window.titleVisibility = .hidden
window.toolbarStyle = .unified
Rule 3.2 — User-Customizable Toolbars
Allow users to add, remove, and rearrange toolbar items. Provide a default set and a superset of available items.
.toolbar(id: "main") {
ToolbarItem(id: "compose", placement: .primaryAction) {
Button(action: compose) {
Label("Compose", systemImage: "square.and.pencil")
}
}
ToolbarItem(id: "filter", placement: .secondaryAction) {
Button(action: toggleFilter) {
Label("Filter", systemImage: "line.3.horizontal.decrease")
}
}
}
.toolbarRole(.editor)
Rule 3.3 — Segmented Controls for View Switching
Use a segmented control or picker in the toolbar for switching between content views (e.g., List/Grid/Column). This is a toolbar pattern, not a tab bar.
ToolbarItem(placement: .principal) {
Picker("View Mode", selection: $viewMode) {
Label("List", systemImage: "list.bullet").tag(ViewMode.list)
Label("Grid", systemImage: "square.grid.2x2").tag(ViewMode.grid)
Label("Column", systemImage: "rectangle.split.3x1").tag(ViewMode.column)
}
.pickerStyle(.segmented)
}
Rule 3.4 — Search Field in Toolbar
Place the search field in the trailing area of the toolbar. Use .searchable() in SwiftUI for standard search behavior with suggestions and tokens.
NavigationSplitView {
SidebarView()
} detail: {
ContentListView()
.searchable(text: $searchText, placement: .toolbar, prompt: "Search items")
.searchSuggestions {
ForEach(suggestions) { suggestion in
Text(suggestion.title).searchCompletion(suggestion.title)
}
}
}
Rule 3.5 — Toolbar Labels and Icons
Toolbar items should have both an icon (SF Symbol) and a text label. In compact mode, show icons only. Prefer labeled icons for discoverability. Use Label to supply both.
4. Sidebars (HIGH)
Sidebars are the primary navigation surface for Mac apps. They appear on the leading edge and provide persistent access to top-level sections and content libraries.
Rule 4.1 — Leading Edge, Collapsible
Place the sidebar on the left (leading) edge. Make it collapsible via the toolbar button or a keyboard shortcut. Apple does not define a universal sidebar shortcut — choose one appropriate for your app (e.g., Cmd+Ctrl+S is common but not guaranteed to be free in all apps). Persist collapsed state.
NavigationSplitView(columnVisibility: $columnVisibility) {
List(selection: $selection) {
Section("Library") {
Label("All Items", systemImage: "tray.full")
Label("Favorites", systemImage: "star")
Label("Recent", systemImage: "clock")
}
Section("Tags") {
ForEach(tags) { tag in
Label(tag.name, systemImage: "tag")
}
}
}
.navigationSplitViewColumnWidth(min: 180, ideal: 220, max: 320)
} detail: {
DetailView(selection: selection)
}
.navigationSplitViewStyle(.prominentDetail)
Rule 4.2 — Source List Style
Use the source list style (.listStyle(.sidebar)) for content-library navigation. Source lists have a translucent background that shows the desktop or window behind them with vibrancy effects.
List(selection: $selection) {
ForEach(sections) { section in
Section(section.name) {
ForEach(section.items) { item in
NavigationLink(value: item) {
Label(item.name, systemImage: item.icon)
}
}
}
}
}
.listStyle(.sidebar)
Rule 4.3 — Outline Views for Hierarchies
When content is hierarchical (e.g., folder trees, project structures), use disclosure groups or outline views to let users expand and collapse levels.
List(selection: $selection) {
OutlineGroup(rootNodes, children: \.children) { node in
Label(node.name, systemImage: node.icon)
}
}
Rule 4.4 — Drag to Reorder
Sidebar items that can be reordered (bookmarks, favorites, custom sections) must support drag-to-reorder. Implement onMove or NSOutlineView drag delegates.
ForEach(favorites) { item in
Label(item.name, systemImage: item.icon)
}
.onMove { source, destination in
favorites.move(fromOffsets: source, toOffset: destination)
}
Rule 4.5 — Badge Counts
Show badge counts on sidebar items for unread counts, pending items, or notifications. Use the .badge() modifier.
Label("Inbox", systemImage: "tray")
.badge(unreadCount)
5. Keyboard (CRITICAL)
Mac users rely on keyboard shortcuts more than any other platform. An app without comprehensive keyboard support is a broken Mac app.
Rule 5.1 — Cmd Shortcuts for Everything
Every action reachable by mouse must have a keyboard equivalent. Primary actions use Cmd+letter. Secondary actions use Cmd+Shift or Cmd+Option. Tertiary actions use Cmd+Ctrl.
Keyboard Shortcut Conventions:
| Modifier Pattern | Usage |
|---|
| Cmd+letter | Primary actions (New, Open, Save, etc.) |
| Cmd+Shift+letter | Variant of primary (Save As, Find Previous) |
| Cmd+Option+letter | Alternative mode (Paste and Match Style) |
| Cmd+Ctrl+letter | Window/view controls (Fullscreen, Sidebar) |
| Ctrl+letter | Emacs-style text navigation (acceptable) |
| Fn+key | System functions (F11 Show Desktop, etc.) |
Rule 5.2 — Full Keyboard Navigation
Support Tab to move between controls. Support arrow keys within lists, grids, and tables. Support Shift+Tab for reverse navigation. Use focusable() and @FocusState in SwiftUI.
struct ContentView: View {
@FocusState private var focusedField: Field?
var body: some View {
VStack {
TextField("Name", text: $name)
.focused($focusedField, equals: .name)
TextField("Email", text: $email)
.focused($focusedField, equals: .email)
}
.onSubmit { advanceFocus() }
}
}
Rule 5.3 — Escape to Cancel or Close
Esc must dismiss popovers, sheets, dialogs, and cancel in-progress operations. In text fields, Esc reverts to the previous value. In modal dialogs, Esc is equivalent to clicking Cancel.
.sheet(isPresented: $showingSheet) {
SheetView()
}
override func cancelOperation(_ sender: Any?) {
dismiss(nil)
}
Rule 5.4 — Return for Default Action
In dialogs and forms, Return/Enter activates the default button (visually emphasized in blue). The default button is always the safest primary action.
Button("Save") { save() }
.keyboardShortcut(.defaultAction)
Button("Cancel") { cancel() }
.keyboardShortcut(.cancelAction)
Rule 5.5 — Delete for Removal
The Delete key (Backspace) must remove selected items in lists, tables, and collections. Cmd+Delete for more destructive removal (move to Trash). Always support Cmd+Z to undo deletion.
Rule 5.6 — Space for Quick Look
When items support previewing, Space bar should invoke Quick Look. Use the QLPreviewPanel API in AppKit or .quickLookPreview() in SwiftUI.
List(selection: $selection) {
ForEach(files) { file in
FileRow(file: file)
}
}
.quickLookPreview($quickLookItem, in: files)
Rule 5.7 — Arrow Key Navigation
In lists and grids, Up/Down arrow keys move selection. Left/Right collapse/expand disclosure groups or navigate columns. Cmd+Up goes to the beginning, Cmd+Down goes to the end.
6. Pointer and Mouse (HIGH)
Mac is a pointer-driven platform. Every interactive element must respond to hover, click, right-click, and drag.
Rule 6.1 — Hover States
All interactive elements must have a visible hover state. Buttons highlight, rows show a selection indicator, links change cursor. Use .onHover in SwiftUI.
struct HoverableRow: View {
@State private var isHovered = false
var body: some View {
HStack {
Text(item.name)
Spacer()
if isHovered {
Button("Edit") { edit() }
.buttonStyle(.borderless)
}
}
.padding(8)
.background(isHovered ? Color.primary.opacity(0.05) : .clear)
.cornerRadius(6)
.onHover { hovering in isHovered = hovering }
}
}
Rule 6.2 — Right-Click Context Menus
Every interactive element must respond to right-click with a contextual menu. The context menu should contain the most relevant actions for the clicked item.
Rule 6.3 — Drag and Drop
Support drag and drop for content manipulation: reordering items, moving between containers, importing files from Finder, and exporting content.
ForEach(items) { item in
ItemView(item: item)
.draggable(item)
}
.dropDestination(for: Item.self) { items, location in
handleDrop(items, at: location)
return true
}
.dropDestination(for: URL.self) { urls, location in
importFiles(urls)
return true
}
Rule 6.4 — Scroll Behavior
Support both trackpad (smooth/inertial) and mouse wheel (discrete) scrolling. Use elastic/bounce scrolling at content boundaries. Support horizontal scrolling where appropriate.
Rule 6.5 — Cursor Changes
Change the cursor to indicate affordances: pointer for clickable elements, I-beam for text, crosshair for drawing, resize handles at window/splitter edges, grab hand for draggable content.
override func resetCursorRects() {
addCursorRect(bounds, cursor: .crosshair)
}
Rule 6.6 — Multi-Selection
Support Cmd+Click for non-contiguous selection and Shift+Click for range selection in lists, tables, and grids. This is a deeply ingrained Mac interaction pattern.
Table(items, selection: $selectedItems) {
TableColumn("Name", value: \.name)
TableColumn("Date", value: \.dateFormatted)
TableColumn("Size", value: \.sizeFormatted)
}
7. Notifications and Alerts (MEDIUM)
Mac users are protective of their attention. Only interrupt when truly necessary.
Rule 7.1 — Use Notification Center Appropriately
Send notifications only for events that happen outside the app or require user action. Never notify for routine operations. Notifications must be actionable.
let content = UNMutableNotificationContent()
content.title = "Download Complete"
content.body = "project-assets.zip is ready"
content.categoryIdentifier = "DOWNLOAD"
content.sound = .default
let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil)
UNUserNotificationCenter.current().add(request)
Rule 7.2 — Alerts with Suppression Option
For recurring alerts, provide a "Do not show this again" checkbox. Respect the user's choice and persist it.
let alert = NSAlert()
alert.messageText = "Remove from library?"
alert.informativeText = "The file will be moved to the Trash."
alert.alertStyle = .warning
alert.addButton(withTitle: "Remove")
alert.addButton(withTitle: "Cancel")
alert.showsSuppressionButton = true
alert.suppressionButton?.title = "Do not ask again"
let response = alert.runModal()
if alert.suppressionButton?.state == .on {
UserDefaults.standard.set(true, forKey: "suppressRemoveAlert")
}
Rule 7.3 — Don't Interrupt Unnecessarily
Never show alerts for successful operations. Use inline status indicators, toolbar badges, or subtle animations instead. Reserve modal alerts for destructive or irreversible actions.
Rule 7.4 — Dock Badge
Show a badge on the Dock icon for notification counts. Clear it promptly when the user addresses the notifications.
NSApp.dockTile.badgeLabel = unreadCount > 0 ? "\(unreadCount)" : nil
Rule 7.5 — Match Feedback to Cognitive Cost
Routine actions should acknowledge completion with inline status, toolbar state, or a subtle animation. Use modal alerts only when the user must stop, evaluate consequences, and choose.
8. System Integration (MEDIUM)
Mac apps exist in a rich ecosystem. Deep integration makes an app feel native.
Rule 8.1 — Dock Icon and Menus
Provide a high-quality 1024x1024 app icon. Support Dock right-click menus for quick actions. Show recent documents in the Dock menu.
override func applicationDockMenu(_ sender: NSApplication) -> NSMenu? {
let menu = NSMenu()
menu.addItem(withTitle: "New Window", action: #selector(newWindow(_:)), keyEquivalent: "")
menu.addItem(withTitle: "New Document", action: #selector(newDocument(_:)), keyEquivalent: "")
menu.addItem(.separator())
for doc in recentDocuments.prefix(5) {
menu.addItem(withTitle: doc.name, action: #selector(openRecent(_:)), keyEquivalent: "")
}
return menu
}
Rule 8.2 — Spotlight Integration
Index app content for Spotlight search using CSSearchableItem and Core Spotlight. Users expect to find app content via Cmd+Space.
import CoreSpotlight
let attributeSet = CSSearchableItemAttributeSet(contentType: .text)
attributeSet.title = document.title
attributeSet.contentDescription = document.summary
attributeSet.thumbnailData = document.thumbnail?.pngData()
let item = CSSearchableItem(uniqueIdentifier: document.id, domainIdentifier: "documents", attributeSet: attributeSet)
CSSearchableIndex.default().indexSearchableItems([item])
Rule 8.3 — Quick Look Support
Provide Quick Look previews for custom file types via a Quick Look Preview Extension. Users expect Space to preview any file in Finder.
Rule 8.4 — Share Extensions
Implement the Share menu so users can share content from your app to Messages, Mail, Notes, etc. Also accept shared content from other apps.
ShareLink(item: document.url) {
Label("Share", systemImage: "square.and.arrow.up")
}
Rule 8.5 — Services Menu
Register for the Services menu to receive text, URLs, or files from other apps. This is a uniquely Mac integration point that power users rely on.
Rule 8.6 — Shortcuts and AppleScript
Support the Shortcuts app by providing App Intents. For advanced automation, add AppleScript/JXA scripting support via an .sdef scripting dictionary.
struct CreateDocumentIntent: AppIntent {
static var title: LocalizedStringResource = "Create Document"
static var description = IntentDescription("Creates a new document with the given title.")
@Parameter(title: "Title")
var title: String
func perform() async throws -> some IntentResult {
let doc = DocumentManager.shared.create(title: title)
return .result(value: doc.title)
}
}
9. Visual Design (HIGH)
Mac apps should look and feel like they belong on the platform. Use system-provided materials, fonts, and colors.
Rule 9.1 — Use System Fonts
Use SF Pro (the system font) at standard dynamic type sizes. Use SF Mono for code. Never hardcode font sizes; use semantic styles.
Text("Title").font(.title)
Text("Headline").font(.headline)
Text("Body text").font(.body)
Text("Caption").font(.caption)
Text("let x = 42").font(.system(.body, design: .monospaced))
Rule 9.2 — Vibrancy and Materials
Use system materials for sidebar and toolbar backgrounds. Vibrancy lets the desktop or underlying content show through, anchoring the app to the Mac visual language.
List { ... }
.listStyle(.sidebar)
ZStack {
VisualEffectView(material: .sidebar, blendingMode: .behindWindow)
Text("Sidebar Content")
}
let visualEffect = NSVisualEffectView()
visualEffect.material = .sidebar
visualEffect.blendingMode = .behindWindow
visualEffect.state = .followsWindowActiveState
Rule 9.3 — Respect System Accent Color
Use the system accent color for selection, emphasis, and interactive elements. Never override it with a fixed brand color for standard controls. Use .accentColor or .tint only on custom views when appropriate.
Button("Action") { doSomething() }
.buttonStyle(.borderedProminent)
Toggle("Enable feature", isOn: $isEnabled)
Rule 9.4 — Support Dark Mode
Every view must support both Light and Dark appearances. Use semantic colors (Color.primary, Color.secondary, .background) rather than hardcoded colors. Test in both modes.
Text("Title").foregroundStyle(.primary)
Text("Subtitle").foregroundStyle(.secondary)
RoundedRectangle(cornerRadius: 8)
.fill(Color(nsColor: .controlBackgroundColor))
Rule 9.5 — Translucency
Respect the "Reduce transparency" accessibility setting. When transparency is reduced, replace translucent materials with solid backgrounds.
@Environment(\.accessibilityReduceTransparency) var reduceTransparency
var body: some View {
if reduceTransparency {
Color(nsColor: .windowBackgroundColor)
} else {
VisualEffectView(material: .sidebar, blendingMode: .behindWindow)
}
}
Rule 9.6 — Consistent Spacing and Layout
Use 20pt standard margins, 8pt spacing between related controls, 20pt spacing between groups. Align controls to a grid. Use SwiftUI's built-in spacing or AppKit's Auto Layout with system spacing constraints.
10. Popovers (MEDIUM)
Popovers present contextual content anchored to a control. They are common in Mac apps for options panels, color pickers, and contextual settings.
Rule 10.1 — Use Popovers for Transient Context-Sensitive Content
Popovers attach to a source view and are dismissed by clicking outside or pressing Esc. Use them for settings or options that apply to a specific element. Do not use popovers for primary workflows or multi-step operations.
Button("Format...") { showingFormatPopover = true }
.popover(isPresented: $showingFormatPopover, arrowEdge: .bottom) {
FormatOptionsView()
.frame(width: 280)
.padding()
}
Rule 10.2 — Dismiss Popovers with Esc
Popovers must close when the user presses Esc. SwiftUI handles this automatically for .popover. AppKit's NSPopover also dismisses on Esc when behavior is set to .transient or .semitransient.
Rule 10.3 — Size Popovers to Their Content
Set a reasonable width for the popover's content. Do not let the popover be wider than necessary. Content should not require scrolling unless the list is inherently long (e.g., a font picker).
11. Accessibility (CRITICAL)
Mac apps must support VoiceOver, Full Keyboard Access, Switch Control, and related assistive technologies.
Rule 11.1 — VoiceOver Labels on All Interactive Elements
Every button, control, and interactive element must have a meaningful accessibility label. Icon-only toolbar items and image buttons must provide labels.
Correct:
Button(action: deleteSelected) {
Image(systemName: "trash")
}
.accessibilityLabel("Delete selected items")
Incorrect:
Button(action: deleteSelected) {
Image(systemName: "trash")
}
Rule 11.2 — Full Keyboard Access
Every action reachable by mouse must also be reachable by keyboard. Tab must move focus between all controls. Arrow keys must navigate within lists, tables, and grids. No keyboard traps.
MyCustomControl()
.focusable()
.onKeyPress(.return) { handleActivation(); return .handled }
Rule 11.3 — Respect Reduce Motion
Disable or substitute decorative animations when the user enables Reduce Motion.
@Environment(\.accessibilityReduceMotion) var reduceMotion
var body: some View {
ContentView()
.animation(reduceMotion ? nil : .spring(), value: isExpanded)
}
Rule 11.4 — Respect Reduce Transparency
Replace translucent materials with solid backgrounds when Reduce Transparency is enabled (see Rule 9.5).
Rule 11.5 — Logical Focus Order
VoiceOver must traverse elements in a logical reading order (top-left to bottom-right for LTR). Use .accessibilitySortPriority() or accessibilityElement(children:) to correct order when the visual layout diverges.
Rule 11.6 — Respond to Bold Text
When the user enables Bold Text in System Settings, custom-rendered text must adapt. SwiftUI text styles handle this automatically. For AppKit, check NSWorkspace.shared.accessibilityDisplayShouldUseBoldText, or use @Environment(\.legibilityWeight) in SwiftUI to apply heavier weights to custom text.
Correct:
Text("Section Header")
.font(.headline)
@Environment(\.legibilityWeight) var legibilityWeight
var body: some View {
Text("Custom Label")
.fontWeight(legibilityWeight == .bold ? .bold : .regular)
}
Incorrect:
Text("Custom Label")
.fontWeight(.regular)
Rule 11.7 — Respond to Increase Contrast
When the user enables Increase Contrast in System Settings, custom colors must provide higher-contrast variants. Use NSWorkspace.shared.accessibilityDisplayShouldIncreaseContrast in AppKit, or @Environment(\.colorSchemeContrast) in SwiftUI to detect and apply appropriate values.
Correct:
@Environment(\.colorSchemeContrast) var contrast
var borderColor: Color {
contrast == .increased ? Color.primary : Color.secondary
}
let shouldIncrease = NSWorkspace.shared.accessibilityDisplayShouldIncreaseContrast
let borderColor: NSColor = shouldIncrease ? .labelColor : .separatorColor
Incorrect:
let borderColor = NSColor.separatorColor
Keyboard Shortcut Quick Reference
Navigation
| Shortcut | Action |
|---|
| Cmd+N | New window/document |
| Cmd+O | Open |
| Cmd+W | Close window/tab |
| Cmd+Q | Quit app |
| Cmd+, | Settings/Preferences |
| Cmd+Tab | Switch apps |
| Cmd+` | Switch windows within app |
| Cmd+T | New tab |
Editing
| Shortcut | Action |
|---|
| Cmd+Z | Undo |
| Cmd+Shift+Z | Redo |
| Cmd+X / C / V | Cut / Copy / Paste |
| Cmd+A | Select All |
| Cmd+D | Duplicate |
| Cmd+F | Find |
| Cmd+G | Find Next |
| Cmd+Shift+G | Find Previous |
| Cmd+E | Use Selection for Find |
View
| Shortcut | Action |
|---|
| Cmd+Ctrl+F | Toggle fullscreen |
| Cmd+Ctrl+S | Toggle sidebar (app-defined; not a universal HIG standard) |
| Cmd++ / Cmd+- | Zoom in/out |
| Cmd+0 | Actual size |
Evaluation Checklist
Before shipping a Mac app, verify:
Menu Bar
Windows
Toolbars
Sidebars
Keyboard
Pointer
Notifications
System Integration
Visual Design
Popovers
Accessibility
Anti-Patterns
Do not do these things in a Mac app:
-
No menu bar — Every Mac app needs a menu bar. Period. A Mac app without menus is like a car without a steering wheel.
-
Hamburger menus — Never use a hamburger menu on Mac. The menu bar exists for this purpose. Hamburger menus signal a lazy iOS port.
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Tab bars at the bottom — Mac apps use sidebars and toolbars, not iOS-style tab bars. If you need tabs, use actual document tabs in the tab bar (like Safari or Finder).
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Large touch-sized targets — Mac controls should be compact (22-28pt height). Users have precise pointer input. Giant buttons waste space and look out of place.
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Floating action buttons — FABs are a Material Design pattern. On Mac, place primary actions in the toolbar, menu bar, or as inline buttons.
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Sheet for every action — Don't use modal sheets for simple operations. Use popovers, inline editing, or direct manipulation. Sheets should be reserved for multi-step workflows or important decisions.
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Custom window chrome — Don't replace the standard title bar, traffic lights, or window controls with custom implementations. Users expect these to work consistently across all apps.
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Ignoring keyboard — If a power user must reach for the mouse to perform common actions, your keyboard support is insufficient.
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Single-window only — Unless your app is genuinely single-purpose (calculator, timer), support multiple windows. Users expect to Cmd+N for new windows.
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Fixed window size — Non-resizable windows feel broken on Mac. Users have displays ranging from 13" laptops to 32" externals and expect to use that space.
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No Cmd+Z undo — Every destructive or modifying action must be undoable. Users build muscle memory around Cmd+Z as their safety net.
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Notification spam — Mac apps that send excessive notifications get their permissions revoked. Only notify for events that genuinely need attention.
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Ignoring Dark Mode — A Mac app that looks wrong in Dark Mode appears abandoned. Always test both appearances.
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Hardcoded colors — Use semantic system colors, not hardcoded hex values. Your colors should adapt to Light/Dark mode and accessibility settings automatically.
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No drag and drop — Mac is a drag-and-drop platform. If users can see content, they expect to drag it somewhere.