| name | dart-3-updates |
| description | Apply Dart 3 language features including patterns, sealed classes, switch expressions, records, and if-case syntax. Use when writing switch statements, refactoring if-else chains, creating data classes, choosing between records and classes, destructuring values, or modernizing pre-Dart-3 code. |
Dart 3 Updates Skill
Apply Dart 3 language features — branches, patterns, pattern types, and records — correctly and idiomatically.
When to Use
Use this skill when:
- Writing or refactoring
switch statements or if-else chains.
- Creating new data-holding classes and deciding between sealed classes, records, or plain classes.
- Destructuring values from maps, lists, records, or objects.
- Modernizing pre-Dart-3 code to use patterns, exhaustiveness checks, or switch expressions.
1. Branches
if / if-case
// Standard if
if (score >= 90) {
grade = 'A';
} else if (score >= 80) {
grade = 'B';
} else {
grade = 'C';
}
// if-case: match and destructure against a single pattern
if (pair case [int x, int y]) {
print('$x, $y');
}
if conditions must evaluate to a bool.
- In
if-case, variables declared in the pattern are scoped to the matching branch.
- If the pattern does not match, control flows to the
else branch (if present).
switch statements
switch (command) {
case 'quit':
quit();
case 'start' || 'begin': // logical-or pattern
startGame();
default:
print('Unknown command');
}
- Each matched
case body executes and jumps to the end — break is not required.
- Non-empty cases can end with
continue, throw, or return.
- Use
default or _ to handle unmatched values.
- Empty cases fall through; use
break to prevent fallthrough in an empty case.
- Use
continue with a label for non-sequential fallthrough.
- Use logical-or patterns (
case a || b) to share a body between cases.
switch expressions
final color = switch (shape) {
Circle() => 'red',
Square() => 'blue',
_ => 'unknown',
};
- Omit
case; use => for bodies; separate cases with commas.
- Default must use
_ (not default).
- Produces a value.
Exhaustiveness
- Dart checks exhaustiveness in
switch statements and expressions at compile time.
- Use
default/_, enums, or sealed types to satisfy exhaustiveness.
sealed class Shape {}
class Circle extends Shape {}
class Square extends Shape {}
// Dart knows all subtypes — no default needed:
String describe(Shape s) => switch (s) {
Circle() => 'circle',
Square() => 'square',
};
Guard clauses
switch (point) {
case (int x, int y) when x == y:
print('Diagonal: $x');
case (int x, int y):
print('$x, $y');
}
- Add
when condition after a pattern to further constrain matching.
- Usable in
if-case, switch statements, and switch expressions.
- If the guard is
false, execution proceeds to the next case.
2. Patterns
Patterns represent the shape of a value for matching and destructuring.
Uses
// Variable declaration
var (a, [b, c]) = ('str', [1, 2]);
// Variable assignment (swap)
(b, a) = (a, b);
// for-in loop destructuring
for (final MapEntry(:key, :value) in map.entries) { ... }
// switch / if-case (see Branches section)
- Wildcard
_ ignores parts of a matched value.
- Rest elements (
...) in list patterns ignore remaining elements.
- Case patterns are refutable: if no match, execution continues to the next case.
- Destructured values in a case become local variables scoped to that case body.
Object patterns
var Foo(:one, :two) = myFoo;
JSON / nested data validation
if (data case {'user': [String name, int age]}) {
print('$name, $age');
}
3. Pattern Types
| Pattern | Syntax | Description |
|---|
| Logical-or | p1 || p2 | Matches if any branch matches. All branches must bind the same variables. |
| Logical-and | p1 && p2 | Matches if both match. Variable names must not overlap. |
| Relational | == c, < c, >= c | Compares value to a constant. Combine with && for ranges. |
| Cast | subpattern as Type | Asserts type, then matches inner pattern. Throws if type mismatch. |
| Null-check | subpattern? | Matches non-null; binds non-nullable type. |
| Null-assert | subpattern! | Matches non-null or throws. Use in declarations to eliminate nulls. |
| Constant | 42, 'str', const Foo() | Matches if value equals the constant. |
| Variable | var name, final Type name | Binds matched value to a new variable. Typed form only matches the declared type. |
| Wildcard | _, Type _ | Matches any value without binding. |
| Parenthesized | (subpattern) | Controls precedence. |
| List | [p1, p2] | Matches lists by position. Length must match unless a rest element is used. |
| Rest element | ..., ...rest | Matches arbitrary-length tails or collects remaining elements. |
| Map | {'key': subpattern} | Matches maps by key. Missing keys throw StateError. |
| Record | (p1, p2), (x: p1, y: p2) | Matches records by shape; field names can be omitted if inferred. |
| Object | ClassName(field: p) | Matches by type and destructures via getters. Extra fields ignored. |
- Use parentheses to group lower-precedence patterns.
- All pattern types can be nested and combined.
4. Records
// Create
var record = ('first', a: 2, b: true, 'last');
// Type annotation
({int a, bool b}) namedRecord;
// Access
print(record.$1); // positional: 'first'
print(record.a); // named: 2
- Records are anonymous, immutable, fixed-size aggregates.
- Each field can have a different type (heterogeneous).
- Fields are accessed via built-in getters (
$1, $2, .name); no setters.
- Two records are equal if they have the same shape and equal field values.
hashCode and == are automatically defined.
Multiple return values
(String name, int age) userInfo(Map<String, dynamic> json) {
return (json['name'] as String, json['age'] as int);
}
var (name, age) = userInfo(json);
// Named fields:
final (:name, :age) = userInfo(json);
Records vs. data classes
Use a record when:
- Returning multiple values from a single function (small, one-time use).
- Grouping a few values locally with no reuse across the codebase.
- You need structural equality with no additional behavior.
Use a class when:
- The type is reused across multiple files or features.
- You need methods, encapsulation, inheritance, or
copyWith.
- The type is part of a public API or long-lived data model.
- Changing the shape must be caught by the type system across the codebase.
Other best practices
- Use
typedef for record types to improve readability and maintainability.
- Changing a record type alias does not guarantee type safety across the codebase — only classes provide full abstraction.
5. Migration Workflow
When modernizing pre-Dart-3 code, follow these steps:
Step 1 — Replace if-else chains with switch expressions
// Before (pre-Dart 3)
String label;
if (status == Status.loading) {
label = 'Loading...';
} else if (status == Status.success) {
label = 'Done';
} else {
label = 'Error';
}
// After (Dart 3)
final label = switch (status) {
Status.loading => 'Loading...',
Status.success => 'Done',
Status.error => 'Error',
};
Step 2 — Convert abstract class hierarchies to sealed classes
// Before
abstract class Result {}
class Success extends Result { final String data; Success(this.data); }
class Failure extends Result { final String error; Failure(this.error); }
// After — enables exhaustive switch
sealed class Result {}
final class Success extends Result { const Success(this.data); final String data; }
final class Failure extends Result { const Failure(this.error); final String error; }
Step 3 — Use destructuring for multiple return values
Replace wrapper classes used solely for returning multiple values with records.
Step 4 — Validate
Run dart analyze to confirm exhaustiveness and type safety after each change.