| name | eden_research |
| description | Load FIRST before searching code in eden/. Contains component-to-file maps, key type names, and architecture diagrams for EdenFS, Sapling, and Mononoke. Tells you exactly which files to read for any task. References contain per-component quick reference tables.
|
| oncalls | ["scm_client_infra","scm_server_infra","sapling"] |
| apply_to_regex | eden/.* |
Eden Research
Overview
Oncalls: scm_client_infra · scm_server_infra · sapling
Eden is Meta's source control ecosystem comprising three major sub-projects that together provide fast, scalable version control for massive monorepos. EdenFS lazily virtualizes the filesystem, Sapling provides the CLI, and Mononoke serves as the backend.
When to Use
- Researching how Eden subsystems work or connect
- Understanding cross-project data flows (Sapling ↔ EdenFS ↔ Mononoke)
- Navigating the Eden codebase to find the right code for a task
- Understanding the shared libraries in
eden/common/
Architecture
Developer's machine Meta's servers
┌──────────────────────────────────┐ ┌──────────────────────────────────┐
│ Sapling CLI (eden/scm/) │ │ Mononoke (eden/mononoke/) │
│ Rust + Python │ oncall: sapling │ │ Rust │ oncall: scm_server_infra │
│ User commands: sl status, │ │ │
│ sl commit, sl goto, sl rebase │ │ ┌────────────────────────────┐ │
│ │ │ │ │ SLAPI Server │ │
│ ▼ │ │ │ (servers/slapi/) │ │
│ EdenFS (eden/fs/) │ │ │ EdenAPI REST endpoints │ │
│ C++ │ oncall: scm_client_infra │ │ └───────────┬────────────────┘ │
│ Virtual filesystem daemon │ │ │ │
│ Lazy-loads files on demand │ │ ┌───────────▼────────────────┐ │
│ │ │ │ │ Mononoke API │ │
│ ┌────▼─────────────────┐ │ │ │ (mononoke_api/) │ │
│ │ SaplingBackingStore │─── EdenAPI ──▶│ └───────────┬────────────────┘ │
│ │ (Rust FFI bridge) │ │ │ │ │
│ └──────────────────────┘ │ │ ┌───────────▼────────────────┐ │
│ │ │ │ Blobstore Stack │ │
│ ┌──────────────────────────┐ │ │ │ prefix→cache→multiplex │ │
│ │ eden/common/ │ │ │ │ →pack→sqlblob/manifold │ │
│ │ Shared: ImmediateFuture, │ │ │ └────────────────────────────┘ │
│ │ PathFuncs, FaultInjector,│ │ │ │
│ │ TraceBus, RefPtr │ │ │ ┌────────────────────────────┐ │
│ └──────────────────────────┘ │ │ │ SCS Server (Thrift) │ │
│ │ │ │ (servers/scs/) │ │
└──────────────────────────────────┘ └──────────────────────────────────┘
Also: eden/integration/ (Python, end-to-end tests), eden/addons/ (TypeScript, Interactive Smartlog UI).
Cross-Cutting Data Flows
File Read (user reads a file in an Eden checkout)
User process reads file
→ Kernel VFS → EdenFS FsChannel (FUSE/NFS/PrjFS)
→ Dispatcher → InodeMap → FileInode
→ materialized? → Overlay (local disk)
→ non-materialized? → BlobAccess → ObjectStore
→ BlobCache hit? → return
→ miss → SaplingBackingStore (Rust FFI)
→ EdenAPI HTTP → Mononoke SLAPI Server
→ Mononoke API → Blobstore Stack → storage
Commit (user runs sl commit)
User runs `sl commit`
→ Sapling CLI (Rust command dispatch)
→ workingcopy lib: scan EdenFS for changes (Thrift: getScmStatusV2)
→ EdenFS: diff working copy vs parent commit
→ Sapling: create commit object
→ EdenAPI client → Mononoke: upload trees + files + commit
Checkout (user runs sl goto)
User runs `sl goto <rev>`
→ Sapling CLI → EdenFS Thrift: checkOutRevision()
→ EdenServiceHandler → EdenMount::checkout()
→ rootInode->checkout() → computeCheckoutActions(): diff old→new tree
→ CheckoutAction::run(): materialize/dematerialize inodes
→ FsChannel: invalidate kernel caches
Cross-Cutting Patterns
Thrift Boundaries
EdenFS exposes a Thrift API defined in eden/fs/service/eden.thrift and streamingeden.thrift. Conventions:
- Wrap arguments in
*Request structs, return *Response structs
- Use
MountId (containing mountPoint path) as the first field
- When adding/modifying: update mock service at
eden/fs/cli_rs/edenfs-client/src/client/mock_service.rs
EdenAPI/SLAPI Protocol
HTTP-based API between Sapling/EdenFS clients and Mononoke server. Endpoints defined in eden/mononoke/servers/slapi/. Client library at eden/scm/lib/edenapi/. See the CREATING_ENDPOINTS skill for adding new endpoints.
Output Format
- "What is X?" → Short paragraph + key file pointer (
path/to/File.cpp:line)
- "How does X work?" → Explanation with ASCII flow diagram
- "Trace X" → Numbered list of
file_path:function_name() in execution order
- "How do X and Y connect?" → ASCII diagram showing boundary + interface files
- "Where is X?" → Table of file paths with one-line descriptions
Always include concrete code pointers. Never give a pure prose answer without referencing actual code.
How to Research
Follow these tiers in order. Stop at the first tier that answers the question.
Tier 1 — Answer from skill content (seconds):
Check this skill's Architecture, Cross-Cutting Data Flows, and Component Overview sections for high-level "What is X?", "Where is X?", and "How do X and Y connect?" questions. If the question is about a specific component, load the appropriate reference from references/ (see Detailed References section below).
Tier 2 — Read source files directly (under 1 min):
Use the Detailed References table below to load the appropriate reference, which contains Component Overview and Quick Reference tables for the relevant component. Then read source files directly. Also check the relevant CLAUDE.md (eden/fs/.claude/CLAUDE.md, eden/scm/.claude/CLAUDE.md, etc.) for additional architecture context. This handles most "How does X work?", "Trace X", and implementation questions.
Tier 3 — Spawn subagents for deep exploration (3-5 min):
Only when Tiers 1-2 are insufficient — e.g., tracing across multiple subsystems, understanding rarely-documented internals, or questions about code with no skill/CLAUDE.md coverage. Spawn one meta_codesearch:code_search subagent per subsystem, launched in parallel. If a subagent fails or returns nothing useful, fall back to this skill's static content and point to eden/fs/docs/. Don't retry.
Detailed References
For component-specific information (component overview, quick reference, key concepts), load the appropriate reference: