| name | using-superpowers |
| description | This skill should be used whenever any superpowers skill might apply. Trigger phrases — "brainstorm"/"design"/a new feature idea route to brainstorming; "write a plan"/"decompose into tasks" route to writing-plans; "execute the plan"/"implement" route to executing-plans; a bug/error/test failure/"why does X happen" routes to systematic-debugging; "run a retrospective"/"evolve checklists" routes to retrospective. The 1% Rule — if there is even a 1% chance one of these user-invocable superpowers skills is the right tool for the current request, invoke it explicitly via the Skill tool rather than improvising. Surfaced via these description trigger phrases; the full routing table loads with the skill body. |
| user-invocable | false |
Using Superpowers (the 1% Rule dispatcher)
This is the keystone that makes the superpowers skill library actually fire. Without it, you tend to improvise — re-deriving methodology that the dedicated skills already encode. With it, the cost of trying the right skill is low and the cost of skipping it is high.
The 1% Rule
If there is even a 1% chance one of the user-invocable superpowers skills is the right tool for what the user just asked, invoke it explicitly via the Skill tool — don't improvise.
The cost of trying the right skill and finding it's a poor fit is one extra Skill invocation. The cost of improvising past the right skill is re-deriving structure the skill already encodes, missing the BDD discipline / per-batch evaluator / checklist evolution that the skill ships, and producing a worse outcome.
When in doubt, invoke. The ## CRITICAL: Bail-Out Check section in each skill (brainstorming, writing-plans, executing-plans, systematic-debugging) will exit cheaply if the work is genuinely trivial — you have not been over-invoking, you have been letting the skill self-select scope.
When to invoke which skill
| Trigger signal | Invoke |
|---|
| "brainstorm", "design", "I have an idea", new feature with ambiguous shape, multi-component design | superpowers:brainstorming |
"write a plan", "decompose into tasks", "implementation plan" — a completed design folder under docs/plans/*-design/ exists | superpowers:writing-plans |
"execute the plan", "run the plan", "implement", a completed plan folder under docs/plans/*-plan/ exists | superpowers:executing-plans |
| Bug report, "fix this error", test failure, unexpected behavior, "why does X happen" | superpowers:systematic-debugging |
| After a completed plan: "let's retro", "what should we learn", "update checklists" | superpowers:retrospective |
Lineage and rationale
The 1% Rule comes from the original obra/superpowers plugin's using-superpowers skill — see https://blog.fsck.com/2025/10/05/how-im-using-coding-agents-in-october-2025/ for the full reasoning. The short version: skills are only valuable if they fire. A library of well-written skills that the dispatcher routinely improvises past is worth zero. This dispatcher is the keystone that makes the rest of the library actually load-bearing.
This skill was reintroduced in v3.0.0 after the maintainer's fork inadvertently dropped it during an earlier refactor.
What this skill is NOT
- Not a permission gate. You don't need to ask the user before invoking a superpowers skill — the skill's own bail-out check handles "this is too small" deterministically.
- Not a dispatcher that requires reading both this skill's body and the target skill's body before invoking. The triggers above are sufficient — invoke first, let the skill decide its own scope.
- Not a meta-skill that should be invoked itself.
user-invocable: false hides it from the / menu; its concrete trigger phrases ride in the always-resident description, and this full routing table loads with the body when the skill is pulled in. You never type /superpowers:using-superpowers.