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game-character-sprites

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art in Claude Code. Use when Claude Code needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump, attack, archer, caster, or other animation strips; transparent GIF/WebP previews; codex-gateway-imagegen visual generation; and per-direction targeted regeneration.

Overview

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art in Claude Code. Use when Claude Code needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump, attack, archer, caster, or other animation strips; transparent GIF/WebP previews; codex-gateway-imagegen visual generation; and per-direction targeted regeneration.

Install command
npx skills add https://github.com/jay6697117/dwsyh --skill game-character-sprites

Copy and paste this command into Claude Code to install the skill

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UpdatedMay 16, 2026 at 02:45
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