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ue-harness

// Use when working inside `D:\unreal-mcp` on Unreal harness code, MCP tool behavior, orchestrator or domain backends, diagnostics, material reconstruction planning, Unity-to-UE migration, or the `RenderingMCP/Plugins/UnrealMCP` plugin. Covers domain selection, default MCP entrypoints, backend boundaries, material execution rules, and migration workflows.

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updated:May 6, 2026 at 07:48
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